Combo de Itens #5592
Tamanho do Combo: 2
Itens do Combo
Mercury_Suits
Dictator_Ring_TW
Efeito do Combo
bonus5 bAutoSpell,"WL_RECOGNIZEDSPELL",1,10,BF_MAGIC,0;
bonus bMaxHPrate,3*(getskilllv("NJ_ISSEN")/2);
bonus2 bSkillCooldown,"KO_ZANZOU",-7000;
Referências do Script
bonus5
Comando
bonus5
Assinatura:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Descrição:
These commands are meant to be used in item scripts. They will probably work
outside item scripts, but the bonus will not persist for long. They, as
expected, refer only to an invoking character.
kind in ''.
bAutoSpell
Bônus de Item
bAutoSpell
Assinatura:
bonus5 bAutoSpell,sk,y,n,bf,i;
Descrição:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bMaxHPrate
Bônus de Item
bMaxHPrate
Assinatura:
bonus bMaxHPrate,n;
Descrição:
MaxHP + n%
getskilllv
Comando
getskilllv
Assinatura:
getskilllv(<skill id>)
getskilllv("<skill name>")
Descrição:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Exemplo:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bSkillCooldown
Bônus de Item
bSkillCooldown
Assinatura:
bonus2 bSkillCooldown,sk,t;
Descrição:
Increases cooldown of skill sk by t milliseconds