Uruz Rune ( Runstone_Urj )
| ID 12730 |
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Цена покупки: 100 zeny | Цена продажи: 50 zeny | Вес: 1 | Слоты: Не указано | ||||||||||||||||||||||||||||||||||||||||
| Тип: Используемый предмет. | Подтип: Не указано | Пол: Оба | Локации: Не указано | |||||||||||||||||||||||||||||||||||||||||
| Атака: Не указано | Магическая атака: Не указано | Диапазон: Не указано | Защита: Не указано | |||||||||||||||||||||||||||||||||||||||||
| Уровень оружия: Не указано | Уровень брони: Не указано | Мин. Уровень Снаряжения: Не указано | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||||||
| Поддается улучшению: Не указано | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Не указано | |||||||||||||||||||||||||||||||||||||||||
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Intransferível. Mengeluarkan magic power maksimal dari runestone dan memulihkan SP Pulls out the rune stone's mana and uses it to restore the SP. By using the magic of this runestone you can restore your SP. Все Не указано
Флаги
Стакирование
Не указано
Использование
Торговля
Задержка
Не указано
if ((eaclass()&EAJ_THIRDMASK) == EAJ_RUNE_KNIGHT) unitskilluseid getcharid(3),"RK_ABUNDANCE",1; Справка по Скрипту
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
eaclass
Команда
eaclass
Сигнатура:
Описание:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Пример:
getcharid
Команда
getcharid
Сигнатура:
Описание:
This function will return a unique ID number of the invoking character, or, if a
character name is specified, of that player.
Type is the kind of associated ID number required:
0 - Character ID
1 - Party ID
2 - Guild ID
3 - Account ID
4 - Battle Ground ID
5 - Clan ID
For most purposes other than printing it, a number is better to have than a name
(people do horrifying things to their character names).
If the character is not in a party or not in a guild, the function will return 0
if guild or party number is requested. If a name is specified and the character
is not found, 0 is returned.
If getcharid(0) returns a zero, the script got called not by a character and
doesn't have an attached RID. Note that this will cause the map server to
print "player not attached!" error messages, so it is preferred to use
"playerattached" to check for the character attached to the script.
if (getcharid(2) == 0)
Пример:
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано Не указано Не указано Не указано Не указано Не указано Не указано |
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