Item Details

Hagalaz Rune ( Runstone_Hagalas )

ID 12733 Hagalaz Rune
Hagalaz Rune Цена покупки: 100 zeny Цена продажи: 50 zeny Вес: 1 Слоты: Не указано
Тип: Используемый предмет. Подтип: Не указано Пол: Оба Локации: Не указано
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: Не указано
Уровень оружия: Не указано Уровень брони: Не указано Мин. Уровень Снаряжения: Не указано Макс. Уровень Снаряжения: Не указано
Поддается улучшению: Не указано Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Intransferível.
Runa das Escamas Rochosas.
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Drena 20% do HP máx.
Bônus de DEF e DEFM de acordo com o nível de [Perícia em Runas] e o nível de classe do usuário.
Ao sofrer danos físicos corpo a corpo:
30% de chance de destruir a arma do oponente.
(Em monstros normais, ATQ -25% por 10 segundos).
--------------------------
Em Milagre das Runas:
Drena 1.000 de HP.
Por 5 minutos, reflete 10% do dano físico recebido.
--------------------------
Duração: 15 minutos
Peso: 1

Mengorbankan sebagian HP untuk mengubah kulit pengguna menjadi cangkang sekeras batu.
Selama durasi efek, meningkatkan DEF dan MDEF, dan terdapat chance menghancurkan senjata lawan saat terkena serangan fisik jarak dekat.
Shield akan hilang setelah durasi selesai atau HP menjadi 0.
Mengurangi serangan monster. Efek tidak bisa digunakan pada Boss Monster.
Berat : 1

By projecting the magical power of rune stone onto his own skin, he turns his HP into a hard, stone-shelled skin at some cost.
During duration, increases physical and magical armor, adds a chance to destory enemy's weapon who deals melee physical damage to a player.
Effect disappears when duration is over, or stone-shelled skin HP becomes 0.
In the case of monsters, the attack power of the monster decreases. However, this effect does not work for boss monsters.
Weight : 1

By using the magic of this runestone, you can sacrifice some of your health and make your skin stronger than steel.
During the skill effect, DEF and MDEF increases; when another player makes a physical melee attack on the caster, there is a certain chance that his weapon will be destroyed.
The shield disappears if its durability is depleted or the effect's duration expires.
If the attacker is a monster, reduces damage taken from it. (Does not affect Boss monsters.)
Weight: 1

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Переопределить Не указано
Можно использовать сидя? Нет
Торговля
Переопределить Не указано
Можно выбросить? Нет
Можно обменять? Нет
Можно обменять с партнером? Да
Можно продать NPC? Нет
Можно поместить в тележку? Нет
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Нет
Можно отправить по почте? Нет
Можно выставить на аукцион? Нет
Задержка
Не указано
if ((eaclass()&EAJ_THIRDMASK) == EAJ_RUNE_KNIGHT)
   unitskilluseid getcharid(3),"RK_STONEHARDSKIN",1;
Справка по Скрипту
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
eaclass Команда
eaclass
Сигнатура:
eaclass({<job number>,<char_id>})
Описание:
This commands returns the "eA job-number" corresponding to the given class, and uses the invoking player's class if none is given. The eA job-number is also a class number system, but it's one that comes with constants which make it easy to convert among classes. The command will return -1 if you pass it a job number which doesn't have an eA job-number equivalent.
Пример:
.@eac = eaclass();
if ((.@eac&EAJ_BASEMASK) == EAJ_SWORDMAN)
mes "Your base job is Swordman.";
if (.@eac&EAJL_UPPER)
mes "You are a rebirth job.";
if ((.@eac&EAJ_UPPERMASK) == EAJ_SWORDMAN)
mes "You must be a Swordman, Baby Swordman or High Swordman.";
getcharid Команда
getcharid
Сигнатура:
getcharid(<type>{,"<character name>"})
Описание:
This function will return a unique ID number of the invoking character, or, if a character name is specified, of that player. Type is the kind of associated ID number required: 0 - Character ID 1 - Party ID 2 - Guild ID 3 - Account ID 4 - Battle Ground ID 5 - Clan ID For most purposes other than printing it, a number is better to have than a name (people do horrifying things to their character names). If the character is not in a party or not in a guild, the function will return 0 if guild or party number is requested. If a name is specified and the character is not found, 0 is returned. If getcharid(0) returns a zero, the script got called not by a character and doesn't have an attached RID. Note that this will cause the map server to print "player not attached!" error messages, so it is preferred to use "playerattached" to check for the character attached to the script. if (getcharid(2) == 0)
Пример:
mes "Only members of a guild are allowed here!";
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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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