Item Details

Huuma Shuriken of Dancing Petals [2] ( Huuma_Hundred_Petal )

ID 13332 Huuma Shuriken of Dancing Petals [2]
Huuma Shuriken of Dancing Petals [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 200 Слоты: 2
Тип: Оружие. Подтип: Фуума Сюрикен Пол: Оба Локации: Правая_рука + Левая_рука
Атака: 250 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Shuriken Huuma que solta pétalas de cerejeira quando rodopiado.
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Dano de [Turbilhão de Pétalas] +20%.
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Refino +7 ou mais:
Dano físico a distância +10%.
Refino +9 ou mais:
Dano de [Turbilhão de Pétalas] +20% adicional.
--------------------------
Tipo: Shuriken Huuma
ATQ: 250 ATQM: 0
Peso: 200
Nível da arma: 4
Nível necessário: 100
Classes: Ninjas e evoluções

Huuma Shuriken yang digunakan para Ninja
yang di sewa untuk mengamankan kepemilikan tambang emas
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Meningkatkan damage Swirling Petal sebesar 20%.
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Jika tingkat tempa +7 atau lebih,
Meningkatkan damage serangan jarak jauh ke target +10%
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Jika tingkat tempa +9 atau lebih,
Mendapatkan tambahan damage Swirling Petal sebesar 20%.
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Set Bonus
Golden Ninja Suit
Golden Scarf
Huuma Shuriken of Dancing Petals

Mengurangi cooldown dari Swirling Petal sebesar 1 detik.
Meningkatkan damage serangan jarak jauh ke target +15%.
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Jenis : Huuma Shuriken
ATK : 250
Properti : Netral
Berat : 200
Weapon Lv : 4
Syarat Lv : 100
Job : Kagerou/Oboro

A huuma shuriken used by the ninjas who were hired to secure ownership of some gold mine.
Class: Huuma Shuriken
Attack: 250
Property: Neutral
Weight: 200
Weapon Level: 4
Required Level: 100
Required Jobs: Kagerou/Oboro
Increases the damage of Swirling Petal by 20%.
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by 10%.
If upgrade level is +9 or higher,
Increases the damage of Swirling Petal by an additional 20%.
Set Bonus
Golden Ninja Suit
Golden Scarf
Huuma Shuriken of Dancing Petals
Reduces the cooldown of Swirling Petal by 1 second.
Increases long-ranged damage on targets by 15%.

A huuma shuriken used by the ninjas who were hired to secure ownership of some gold mine.
Swirling Petal damage +20%.
[If refine Lv 7 or higher]
Long-range physical damage +10%.
[If refine Lv 9 or higher]
Additional Swirling Petal damage +20%.
[Set bonus]
Golden Ninja Suit
Golden Scarf
Huuma Shuriken of Dancing Petals
Cooldown of Swirling Petal -1 sec.
Long-range physical damage +15%.
Class: Huuma Shuriken
Attack: 250
Property: Neutral
Weight: 200
Weapon Level: 4
Required Level: 100
Required Jobs: Kagerou/Oboro

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
.@bonus = 20;
if (.@r>=7) {
   bonus bLongAtkRate,10;
}
if (.@r>=9) {
   .@bonus += 20;
}
bonus2 bSkillAtk,"KO_HUUMARANKA",.@bonus;
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bLongAtkRate Бонус Предмета
bLongAtkRate
Сигнатура:
bonus bLongAtkRate,n;
Описание:
Increases damage of long ranged attacks by n%
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

Не указано