Beelzebub Wing ( Wing_Of_Baalzebub )
| ID 14645 |
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Цена покупки: zeny | Цена продажи: 0 zeny | Вес: 0 | Слоты: Не указано | ||||||||||||||||||||||||||||||||||||
| Тип: Используется с отложенным потреблением (предмет удаляется из инвентаря после выбора цели, для использования навыков и приманок для питомцев) | Подтип: Не указано | Пол: Оба | Локации: Не указано | |||||||||||||||||||||||||||||||||||||
| Атака: Не указано | Магическая атака: Не указано | Диапазон: Не указано | Защита: Не указано | |||||||||||||||||||||||||||||||||||||
| Уровень оружия: Не указано | Уровень брони: Не указано | Мин. Уровень Снаряжения: Не указано | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||
| Поддается улучшению: Не указано | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Не указано | |||||||||||||||||||||||||||||||||||||
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Pulled from the demon fly himself. They grew back. The wings will slowly fade away over time. Account Bound. Все Не указано
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
if (getmapflag(strcharinfo(3), mf_noteleport) == 0) {
warp strcharinfo(3),0,0;
}
Справка по Скрипту
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
getmapflag
Команда
getmapflag
Сигнатура:
Описание:
This command checks the status of a given mapflag and returns the mapflag's state.
0 means OFF, and 1 means ON. See 'setmapflag' for a list of mapflags.
For MF_RESTRICTED, the zone value of the map is returned.
The optional parameter 'type' is used in the 'skill_damage' mapflag:
SKILLDMG_MAX: if mapflag is set (default)
SKILLDMG_PC: damage against players
SKILLDMG_MOB: damage against mobs
SKILLDMG_BOSS: damage against bosses
SKILLDMG_OTHER: damage against other
SKILLDMG_CASTER: caster type
strcharinfo
Команда
strcharinfo
Сигнатура:
Описание:
This function will return either the name, party name or guild name for the
invoking character. Whatever it returns is determined by type.
0 - Character's name.
1 - The name of the party they're in if any.
2 - The name of the guild they're in if any.
3 - The name of the map the character is in.
If a character is not a member of any party or guild, an empty string will be
returned when requesting that information.
warp
Команда
warp
Сигнатура:
Описание:
This command will take the invoking character or <char id>, if specified, to the specified map, and if
wanted, specified coordinates too, but these can be random.
This would take them to X 50 Y 55 on the map called "place". If your X and Y
coordinates land on an unwalkable map square, it will send the warped character
to a random place. Same will happen if they are both zero:
Notice that while warping people to coordinates 0,0 will normally get them into
a random place, it's not certain to always be so. Darned if I know where this is
actually coded, it might be that this happens because square 0,0 is unwalkable
on all official maps. If you're using custom maps, beware.
There are also three special 'map names' you can use.
"Random" will warp the player randomly on the current map.
"Save" and "SavePoint" will warp the player back to their save point.
Пример:
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано Не указано Не указано Не указано Не указано Не указано |
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