Item Details

Forest Robe ( Forest_Robe )

ID 15028 Forest Robe
Forest Robe Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 50 Слоты: Не указано
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Броня
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 40
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Земля Классы: Четвертые классы., Все Third классы.

Vestimenta inspirada na essência da terra.
--------------------------
Conjuração variável de [Fúria da Terra] -3 segundos.
--------------------------
INT +1.
INT base 120 ou mais:
INT +1 adicional.
--------------------------
Tipo: Armadura
DEF: 40 DEFM: 10
Peso: 50
Propriedade: Terra
Nível necessário: 100
Classes: Arcanos e evoluções

Sebuah jubah hijau sederhana yang mempunyai kekuatan tanah.
INT + 1, MDEF + 10.
Mengurangi variable cast time dari Heaven's Drive sebesar 1 detik, INT + 1 bila INT asli 120 atau lebih.
Jenis : Armor Def : 40
Berat : 50 Elemen : Tanah
Level Persyaratan : 100
Profesi : Warlock

A simple turquoise robe imbued with power of the earth.
Class: Armor
Defense: 40
Property: Earth
Weight: 50
Requires Level: 100
Usable By: Warlock
Int + 1
Mdef + 10
Reduces the variable casting time of Heaven's Drive by 3 seconds.
If the user's base Int is 120 or higher, additional Int + 1.

Set Bonus
Forest Staff [2]
Forest Robe
Forest Shoes [1]
Forest Orb [1]
Increases the damage of Earth property magical attacks on targets by 40%.
Reduces the damage of Fire property magical attacks on targets by 30%.
Increases damage taken from Fire property attacks by 50%.

Set Bonus
Empowered Forest Staff [1]
Forest Robe
Forest Shoes [1]
Forest Orb [1]
Increases the damage of Earth property magical attacks on targets by 60%.
Reduces the damage of Fire property magical attacks on targets by 60%.
Increases damage taken from Fire property attacks by 50%.

A simple turquoise robe imbued with power of earth.
INT +1.
MDEF + 10.
Decreases the variable casting time of[Heaven's Drive] by 1 second.
INT +1 when base INT is 120 or more.
-------------
[Forest Set 1]
Forest Robe15028
Forest Shoes2470
Forest Orb2862
Forest Staff2010
Earth magic damage +40%.
Fire magic damage -30%.
Resistance to Fire attacks -50%.
-------------
[Forest Set 2]
Forest Robe15028
Forest Shoes2470
Forest Orb2862
Empowered Forest Staff2014
Earth magic damage +60%%.
Fire magic damage -60%%.
Resistance to Fire attacks -50%%.
-------------
Type: Armor Defense: 40
Weight: 50 Property: Earth
Required Level: 100
Job: Warlock

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bDefEle,Ele_Earth;
bonus bMdef,10;
bonus bInt,1;
bonus2 bSkillVariableCast,"WZ_HEAVENDRIVE",-3000;
if (readparam(bInt)>=120) {
   bonus bInt,1;
}
Справка по Скрипту
bDefEle Бонус Предмета
bDefEle
Сигнатура:
bonus bDefEle,e;
Описание:
Gives the player's defense element e
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
bInt Бонус Предмета
bInt
Сигнатура:
bonus bInt,n;
Описание:
INT + n
bSkillVariableCast Бонус Предмета
bSkillVariableCast
Сигнатура:
bonus2 bSkillVariableCast,sk,t;
Описание:
Increases variable cast time of skill sk by t milliseconds
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
readparam Команда
readparam
Сигнатура:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Описание:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Пример:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

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