Item Details

Upgrade Part - Plate [1] ( Upgrade_Part_Plate_ )

ID 15344 Upgrade Part - Plate [1]
Upgrade Part - Plate [1] Цена покупки: 25000 zeny Цена продажи: 12500 zeny Вес: 300 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Броня
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 110
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 130 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

Peça automotiva de um M.E.C.H.A. Pode ser montado e desmontado com facilidade.
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Indestrutível em batalha.
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Resistência a oponentes de tamanho Pequeno e Médio +10%.
Refino +7 ou mais:
Resistência a oponentes de tamanho Grande +10%.
Refino +9 ou mais:
Resistência a oponentes de tamanho Pequeno e Médio +5% adicional.
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Conjunto
[Autopeça - Motor]
[Autopeça - Exaustor]
[Autopeça - Acelerador]
Dano de [Canhão] +50%.
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Tipo: Armadura
DEF: 110 DEFM: 0
Peso: 300
Nível necessário: 130
Classes: Mecânicos e evoluções

Designed to be worn over the frames of Madogears for enhanced Defense, this part is easy to assemble and disassemble.
Class: Armor
Defense: 110
Property: Neutral
Weight: 300
Requires Level: 130
Usable By: Mechanic
Reduces damage taken from Small and Medium size enemies by 10%.
If upgrade level is +7 or higher, Reduces damage taken from Large size enemies by 10%.
If upgrade level is +9 or higher, Reduces damage taken from Small and Medium size enemies by an additional 5%.
This item is indestructible in battle.

Set Bonus
Upgrade Part - Plate [1]
Upgrade Part - Engine [1]
Upgrade Part - Booster [1]
Upgrade Part - Gun Barrel [1]
Increases the damage of Arm Cannon by 50%.

Designed to be worn over the frames of Madogears for enhanced Defense, this part is easy to assemble and disassemble.
Class: Armor
Defense: 110
Property: Neutral
Weight: 300
Requires Level: 130
Usable By: Mechanic
Reduces damage taken from Small and Medium size enemies by 10%.
If upgrade level is +7 or higher, Reduces damage taken from Large size enemies by 10%.
If upgrade level is +9 or higher, Reduces damage taken from Small and Medium size enemies by an additional 5%.
This item is indestructible in battle.

Set Bonus
Upgrade Part - Plate[1]
Upgrade Part - Engine[1]
Upgrade Part - Booster[1]
Upgrade Part - Gun Barrel[1]
Increases the damage of Arm Cannon by 50%.

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
.@val = 10;
if (.@r>6) {
   bonus2 bSubSize,Size_Large,10;
   if (.@r>8) {
      .@val += 5;
   }
}
bonus2 bSubSize,Size_Small,.@val;
bonus2 bSubSize,Size_Medium,.@val;
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSubSize Бонус Предмета
bSubSize
Сигнатура:
bonus2 bSubSize,s,x;
Описание:
+x% damage reduction against size s
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано