Item Details

Vellum Great Encyclopedia ( Velum_Encyclopedia )

ID 1587 Vellum Great Encyclopedia
Vellum Great Encyclopedia Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 100 Слоты: Не указано
Тип: Оружие. Подтип: Книга Пол: Оба Локации: Оружие
Атака: 130 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 95 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Aparato bélico usado em guerras.
Em mapas de GdE e PvP:
Ignora 30% da DEF da raça Humano.
Dano físico contra a raça Humano +80%.
A cada refino:
Dano físico contra a raça Humano +1% adicional.
Refino +9 ou mais:
Ao realizar ataques físicos, chance de ativar [ATQ +200] por 3 segundos.
Tipo: Livro
Ataque: 130
Peso: 100
Nível da arma: 4
Nível necessário: 95
Classes: Sacerdotes, Sábios, Mestres Taekwons e evoluções

*Status berlaku selama WoE & PVP
Meningkatkan serangan ke Demihuman sebesar 80% dan meningkat 1% di setiap level tempa.
Menghiraukan Def lawan sebesar 30%.
Jika ditempa +9 atau lebih, memiliki kesempatan meningkatkan attack power sebesar 200 untuk 3 detik.
Jenis : Book
Serangan : 130
Berat : 100
Level Senjata : 4
Minimum Level : 95
Jobs : Priest Class / Sage Class / Taekwon Master

Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A book that has been designed specifically for battles against players.
Class: Book
Attack: 130
Property: Neutral
Weight: 100
Weapon Level: 4
Requires Level: 95
Usable By: Priest Jobs, Sage Jobs, Taekwon Master
Stats during WoE, PvP
Increases physical damage on Human Player and Doram Player race targets by 80%.
Increases physical damage on Human Player and Doram Player race targets by an additional 1% per upgrade level of the item.
Bypass 30% of hard defense of Human Player and Doram Player race targets when performing a physical attack.
If upgrade level is +9 or higher,
Adds a 3% chance of buffing the user for 3 seconds when performing a physical attack; ATK + 200.

[In WoE/PvP only]
PvP physical damage +80%
Defense of Demihuman enemies -30%
Atk +1% per upgrade level
[If upgrade level is +9 or higher]
With a low chance, Atk +200 for 3 sec. after a physical attack
Class: Book
Property: Neutral
Attack: 130
Weight: 100
Weapon Level: 4
Required Level: 95
Job: Priest / Sage / Taekwon Master

Dark Frame (0.01%)
Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus2 bAddRace,RC_Player_Human,80+.@r;
bonus2 bAddRace,RC_Player_Doram,80+.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,30;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,30;
if (.@r>8) {
   autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }";
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bAddRace Бонус Предмета
bAddRace
Сигнатура:
bonus2 bAddRace,r,x;
Описание:
+x% physical damage against race r
bIgnoreDefRaceRate Бонус Предмета
bIgnoreDefRaceRate
Сигнатура:
bonus2 bIgnoreDefRaceRate,r,n;
Описание:
Disregard n% of the target's DEF if the target belongs to race r
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
specialeffect2 Команда
specialeffect2
Сигнатура:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Описание:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

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