Red Square Bag [2] ( Red_Square_Bag )
| ID 16001 |
|
|||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Цена покупки: 20 zeny | Цена продажи: 10 zeny | Вес: 50 | Слоты: 2 | ||||||||||||||||||||||||||||||||||||
| Тип: Оружие. | Подтип: Булава | Пол: Оба | Локации: Оружие | |||||||||||||||||||||||||||||||||||||
| Атака: 130 | Магическая атака: Не указано | Диапазон: 1 | Защита: Не указано | |||||||||||||||||||||||||||||||||||||
| Уровень оружия: 3 | Уровень брони: Не указано | Мин. Уровень Снаряжения: 50 | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||
| Поддается улучшению: 1 | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Transcendent классы (без Transcendent-Third классов)., Четвертые классы., Все Transcendent классы., Все Third классы. | |||||||||||||||||||||||||||||||||||||
|
Bolsa oficial da Sociedade dos Alquimistas. Seu design único e seu tom vivo de vermelho são populares. Tas resmi dari perkumpulan Alchemist. Desain yang unik dengan warna merah bercahaya yang begitu digemari dikalangan wanita. The official bag of the Alchemist Society. Its unique design and bright red color is pupular among women. The official bag of the Alchemist Society. Its unique design and bright red color is pupular among women.
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
bonus bMaxHP,200; bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus2 bAddMonsterDropItem,501,50; bonus2 bAddMonsterDropItem,502,20; bonus2 bAddMonsterDropItem,503,20; bonus2 bAddMonsterDropItem,504,20; bonus2 bAddMonsterDropItem,505,10; if (readparam(bStr)>=95) bonus2 bAddEff,Eff_Stun,500; Справка по Скрипту
bMaxHP
Бонус Предмета
bMaxHP
Сигнатура:
Описание:
MaxHP + n
bSkillAtk
Бонус Предмета
bSkillAtk
Сигнатура:
Описание:
Increases damage of skill sk by n%
bAddMonsterDropItem
Бонус Предмета
bAddMonsterDropItem
Сигнатура:
Описание:
Adds a n/100% chance for item iid to be dropped when killing a monster of race r
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
readparam
Команда
readparam
Сигнатура:
Описание:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Пример:
bStr
Бонус Предмета
bStr
Сигнатура:
Описание:
STR + n
bAddEff
Бонус Предмета
bAddEff
Сигнатура:
Описание:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано Не указано Не указано Не указано Не указано |
||||||||||||||||||||||||||||||||||||||||