Item Details

Tuna ( Tuna )

ID 16016 Tuna
Tuna Цена покупки: zeny Цена продажи: 0 zeny Вес: 0 Слоты: Не указано
Тип: Оружие. Подтип: Булава Пол: Оба Локации: Оружие
Атака: 180 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 1 Уровень брони: Не указано Мин. Уровень Снаряжения: 50 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: Не указано Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Item de aluguel
Um grande peixe do mar. Muito popular, pode ser usado em diversas receitas. Está muito congelado.
Indestrutível em batalha.
Ao realizar ataques físicos:
1% de chance de infligir Hipotermia no usuário.
15% de chance de infligir Atordoamento no oponente.
2% de chance de autoconjurar [Golpe Fulminante] nv. 5.
Nv. base 100 ou mais:
ATQ +20.
Tipo: Maça
Ataque: 180
Peso: 0
Nível da arma: 1
Nível necessário: 50
Classes: Espadachins, Noviços, Mercadores e evoluções

Barang rental
Seekor ikan laut besar. Ikan dengan kualitas tinggi, digunakan di seluruh dunia. Dibekukan hingga mengeras.
Ketika menyerang dengan serangan jarak dekat, dengan kemungkinan tinggi memberikan stun atau auto spell Bash Lv 5.(Jika skill yang dipelajari lebih dari Lv 5, maka akan cast sesuai yang telah dipelajari)
dan memberikan status freeze kepada diri sendiri dengan kemungkinan yang kecil.
jika base lv lebih dari Lv 100, menambahkan ATK + 20.
Jenis : Mace Serangan : 180
Berat : 0
Senjata Lv : 1
Untuk karakter Lv : 50
Job : Sword Man/Acolyte/Merchant

Rental Item
A high quality fish that is being used as a club since it is frozen solid.
When melee Attacking, it casts stun or autocasts bash level 5 (If higher level of Bash is learned uses that level instead.)
Has a chance to freeze its wearer at low rate.
if base Lv is over Lv 100, add ATK + 20.
Class : Mace Attack : 180
Weight : 0
Weapon Level : 1
Required Level : 50
Job : Sword Man Class/AcolyteClass/Merchant Class

Account Bound.
Rental Item
A high quality fish that is being used as a club since it is frozen solid.
When melee Attacking, it casts stun or autocasts bash level 5 (If higher level of Bash is learned uses that level instead.)
Has a chance to freeze its wearer at low rate.
if base Lv is over Lv 100, add ATK + 20.
Class: Mace
Attack: 180
Weight: 0
Weapon Level: 1
Required Level: 50
Job: Sword Man Class/AcolyteClass/Merchant Class

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Нет
Можно обменять? Нет
Можно обменять с партнером? Да
Можно продать NPC? Нет
Можно поместить в тележку? Нет
Можно поместить в хранилище? Нет
Можно поместить в хранилище гильдии? Нет
Можно отправить по почте? Нет
Можно выставить на аукцион? Нет
Задержка
Не указано
bonus bUnbreakableWeapon;
bonus2 bAddEff,Eff_Stun,1500;
bonus3 bAutoSpell,"SM_BASH",max(getskilllv("SM_BASH"),5),20;
bonus2 bAddEff2,Eff_Freezing,100;
if (BaseLevel>99)
   bonus bBaseAtk,20;
Справка по Скрипту
bUnbreakableWeapon Бонус Предмета
bUnbreakableWeapon
Сигнатура:
bonus bUnbreakableWeapon;
Описание:
Weapon cannot be damaged/broken by any means
bAddEff Бонус Предмета
bAddEff
Сигнатура:
bonus4 bAddEff,eff,n,atf,t;
Описание:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
bAutoSpell Бонус Предмета
bAutoSpell
Сигнатура:
bonus5 bAutoSpell,sk,y,n,bf,i;
Описание:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAddEff2 Бонус Предмета
bAddEff2
Сигнатура:
bonus2 bAddEff2,eff,n;
Описание:
Adds a n/100% chance to cause status eff on self when attacking
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 1 Нет 1 Не указано Детали

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