Item Details

RWC Memory Mace [1] ( RWC_Memory_Mace )

ID 16026 RWC Memory Mace [1]
RWC Memory Mace [1] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 80 Слоты: 1
Тип: Оружие. Подтип: Булава Пол: Оба Локации: Оружие
Атака: 100 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 3 Уровень брони: Не указано Мин. Уровень Снаряжения: 1 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Uma maça dourada criada para saudar os Guerreiros do Ragnarök World Championship. Quando equipado em conjunto com o Anel RWC, Magias Ocultas podem despertar.
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Indestrutível em batalha.
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A cada 3 refinos:
ATQ +30.
Refino +6 ou mais:
Dano físico contra todas as raças +5%.
Refino +9 ou mais:
Dano físico contra todas as raças +5% adicional.
Ao realizar ataques físicos, 0,1% de chance de autoconjurar [Manejo Perfeito] nv.1.
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Conjunto
[Anel do RWC]
A cada refino da arma:
ATQ +5.
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Tipo: Maça
ATQ: 100 ATQM: 0
Peso: 80
Nível da arma: 3
Nível necessário: 1
Classes: Espadachins, Noviços, Mercadores e evoluções

Gold Mace untuk merayakan 'RWC 2012'. Ketika digunakan bersama RWC Memorial Ring, ATK + 5 setiap tingkat tempa senjata.
ATK + 30 meningkat setiap 3 tingkat tempa.
Ketika tingkat tempa diatas 6, Kekuatan serangan akan meningkat sebanyak 5% untuk semua monster.
Ketika tingkat tempa diatas 9, Kekuatan serangan akan meningkat sebanyak 5% untuk semua monster.
Autocast Lv 1 [Weapon Perfection] dengan kesempatan yang kecil, ketika melakukan serangan fisik .
Ketika digunakan dengan RWC Memorial Ring, ATK + 5 setiap weapon refinement.
Jenis : Mace Serangan : 100
Berat : 80
Level Weapon : 3
Level Persyaratan. : 1
Untuk Profesi : Swordman/Acolyte/Merchant

A mace made of pure gold created for the 2012 RWC (Ragnarok World Championship)
Increases ATK power +30 every 3 upgrade levels
If refined to +6 or higher, Increases ATK damage to all monsters.
If refined to +9 or higher, additional ATK increase damage to all monsters and has a chance of auto-casting lvl 1 Weapon Perfection
Set Bonus
If equipped with RWC 2012 Ring grants +5 ATK for every upgrade level
These set bonuses do not work with the card-slotted RWC accessories
Type : Mace
Attack : 100
Weight : 80
Weapon Level : 3
Required Level : 1
Jobs : Swordman Class/Acolyte Class/Merchant Class

A mace made of pure gold created for the 2012 RWC (Ragnarok World Championship)
Increases Atk power +30 every 3 upgrade levels
If refined to +6 or higher, Increases Atk damage to all monsters.
If refined to +9 or higher, additional Atk increase damage to all monsters and has a chance of auto-casting lvl 1 Weapon Perfection
Set Bonus
If equipped with RWC 2012 Ring grants +5 Atk for every upgrade level
These set bonuses do not work with the card-slotted RWC accessories
Type: Mace
Attack: 100
Weight: 80
Weapon Level: 3
Required Level: 1
Jobs: Swordsman Class/Acolyte Class/Merchant Class

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Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Нет
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bBaseAtk,(.@r/3)*30;
if (.@r>=9) {
   bonus2 bAddRace,RC_All,5;
   bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,10;
}
if (.@r>=6) {
   bonus2 bAddRace,RC_All,5;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddRace Бонус Предмета
bAddRace
Сигнатура:
bonus2 bAddRace,r,x;
Описание:
+x% physical damage against race r
bAutoSpell Бонус Предмета
bAutoSpell
Сигнатура:
bonus5 bAutoSpell,sk,y,n,bf,i;
Описание:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 3 Да 3 Не указано Детали

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