Item Details

La'cryma Stick [2] ( La'cryma_Stick )

ID 1646 La'cryma Stick [2]
La'cryma Stick [2] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 50 Слоты: 2
Тип: Оружие. Подтип: Посох Пол: Оба Локации: Оружие
Атака: 30 Магическая атака: 180 Диапазон: 1 Защита: Не указано
Уровень оружия: 3 Уровень брони: Не указано Мин. Уровень Снаряжения: 50 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Transcendent классы (без Transcendent-Third классов)., Четвертые классы., Все Transcendent классы., Все Third классы.

Cajado de mago decorado com penas elegantes. É tratado especialmente com o feitiço elemental de gelo 'Nevasca'.
Indestrutível em batalha.
INT +4.
A cada refino:
DEFM +1.
Dano de [Nevasca] +1%.
Refino +10 ou mais:
Conjuração variável de [Nevasca] -8%.
Tipo: Cajado
ATQ: 30 ATQM: 180
Peso: 50
Nível da arma: 3
Nível necessário: 50
Classes: Transcendentais de Magos e evoluções

Staff untuk Magician Highclass dihiasi dengan kekayaan helai bulu. Spesial digunakan untuk skill elemen Es 'Storm Gust'.
MATK + 180
INT + 4, MDEF +1 untuk setiap 1 level tempa, meningkatkan serangan Storm Gust sebesar 1%. Ketika level tempa mencapai +10, kecepatan cast 'Stormgast' meningkat sebesar 8%.
Jenis : Staff Serangan : 30
Berat : 50
Senjata Level: 3
Level Persyaratan : 50
Profesi : High Mage

A high-class mage's staff decorated with rich tail-feathers. It has been especially treated for the ice elemental magical spell, 'Stormgust'.
Class: One-Handed Staff
Attack: 30
Magic Attack: 180
Property: Neutral
Weight: 50
Weapon Level: 3
Requires Level: 50
Usable By: High Wizard Jobs, Scholar Jobs
Int + 4

For every upgrade level of the item,
Mdef + 1
Increases the damage of Storm Gust by 1%.
If upgrade level is +10 or higher,
Reduces the variable casting time of Storm Gust by 8%.

Set Bonus
La'cryma Stick [2]
Geffenia Water Book [1]
Reduces the variable casting time of Jack Frost, Frost Misty and Storm Gust by 4% per upgrade level of Geffenia Water Book [1].

Set Bonus
La'cryma Stick [2]
Pororoca Shoes
Increases the damage of Water property magical attacks on targets by 4% per upgrade level of La'cryma Stick [2].
Bypass 5% of hard magic defense of normal monsters and boss monsters when performing a magical attack per level of Frost Nova known.
Increases the damage of Water Ball by 30% per level of Water Ball known.
Increases the damage of Water Ball by an additional 20% per upgrade level of La'cryma Stick [2].

A high-class mage's staff decorated with rich tail-feathers. It has been especially treated for the ice elemental magical spell, 'Stormgust'.
-------------
Type: Weapon
Class: One-Handed Staff
Attack: 30
Property: Neutral
Weight: 50
Weapon Level: 3
Required Level: 50
Jobs: Transcendent Mage Jobs
-------------
INT + 4
MATK + 180
MDEF + 1
Increases the damage of Storm Gust by 1% per upgrade level of the item.
-------------
If upgrade level is +10 or higher,
Variable Casting Time - 8% for Storm Gust.
-------------
Set Bonus
Geffenia Water Book[1]
La'cryma Stick[2]
Variable Casting Time - 4% for Jack Frost, Frost Misty and Storm Gust per upgrade level of the item.

Kathryne Keyron (2.00%)
Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bInt,4;
bonus bMdef,.@r;
bonus2 bSkillAtk,"WZ_STORMGUST",.@r;
if (.@r > 9)
   bonus2 bVariableCastrate,"WZ_STORMGUST",-8;
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bInt Бонус Предмета
bInt
Сигнатура:
bonus bInt,n;
Описание:
INT + n
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 3 Да 3 Не указано Детали

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