Item Details

Safety Rod [1] ( Safety_Rod )

ID 1672 Safety Rod [1]
Safety Rod [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 50 Слоты: 1
Тип: Оружие. Подтип: Посох Пол: Оба Локации: Оружие
Атака: 10 Магическая атака: 120 Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 36 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Cajado usado como apoio pra manter o equilíbrio e como arma pra surrar os inimigos.
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Indestrutível em batalha.
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INT +2.
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Resistência as raças Humano e Humanoide +5%.
A cada refino a partir do +6 até o +10:
Resistência as raças Humano e Humanoide +1%.
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Ao receber danos físicos corpo a corpo:
2% de chance de autoconjurar [Curar] nv.1 ou no maior nível aprendido.
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Tipo: Cajado
ATQ: 10 ATQM: 120
Peso: 50
Nível da arma: 4
Nível necessário: 36
Classes: Noviços e evoluções

A magic staff that protects its user from the attacks of evil men. It's very popular for children and young women.
Class: One-Handed Staff
Attack: 10
Magic Attack: 120
Property: Neutral
Weight: 50
Weapon Level: 4
Requires Level: 36
Usable By: Acolyte Jobs
Int + 2

Reduces damage taken from Demi-Human race enemies by 5%.
Reduces damage taken from Demi-Human race enemies by an additional 1% per upgrade level of the item past the upgrade level of 5.
Reduces damage taken from Human Player race enemies by 5%.
Reduces damage taken from Human Player race enemies by an additional 1% per upgrade level of the item past the upgrade level of 5.
Adds a 2% chance of casting Level 1 Heal on the user when receiving a physical attack, if a higher level of this skill is known, it will be cast instead.

A magic staff that protects its user from the attacks of evil men. It's very popular for children and young women.
Class: One-Handed Staff
Attack: 10
Magic Attack: 120
Property: Neutral
Weight: 50
Weapon Level: 4
Requires Level: 36
Usable By: Acolyte Jobs
Int + 2

Reduces damage taken from Demi-Human race enemies by 5%.
Reduces damage taken from Demi-Human race enemies by an additional 1% per upgrade level of the item past the upgrade level of 5.
Reduces damage taken from Human Player race enemies by 5%.
Reduces damage taken from Human Player race enemies by an additional 1% per upgrade level of the item past the upgrade level of 5.
Adds a 2% chance of casting Level 1 Heal on the user when receiving a physical attack, if a higher level of this skill is known, it will be cast instead.

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bInt,2;
bonus3 bAutoSpellWhenHit,"AL_HEAL",max(1,getskilllv("AL_HEAL")),20;
if (getrefine()>5)
  .@val += getrefine()-5;
bonus2 bSubRace,RC_DemiHuman,5+.@val;
bonus2 bSubRace,RC_Player_Human,5+.@val;
Справка по Скрипту
bInt Бонус Предмета
bInt
Сигнатура:
bonus bInt,n;
Описание:
INT + n
bAutoSpellWhenHit Бонус Предмета
bAutoSpellWhenHit
Сигнатура:
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i;
Описание:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bSubRace Бонус Предмета
bSubRace
Сигнатура:
bonus3 bSubRace,r,x,bf;
Описание:
+x% damage reduction against race r with trigger criteria bf
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

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