Baculum Daemonicum [2] ( Baculum_Daemonicum )
| ID 1676 |
|
|||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Цена покупки: 20 zeny | Цена продажи: 10 zeny | Вес: 120 | Слоты: 2 | ||||||||||||||||||||||||||||||||||||
| Тип: Оружие. | Подтип: Посох | Пол: Оба | Локации: Оружие | |||||||||||||||||||||||||||||||||||||
| Атака: 60 | Магическая атака: 150 | Диапазон: 1 | Защита: Не указано | |||||||||||||||||||||||||||||||||||||
| Уровень оружия: 4 | Уровень брони: Не указано | Мин. Уровень Снаряжения: 80 | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||
| Поддается улучшению: 1 | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Не указано | |||||||||||||||||||||||||||||||||||||
|
Um cajado vermelho infernal. Apenas verdadeiros demônios conseguem controlar o poder deste cajado. Dizem que esta era uma das armas favoritas do exército de Helheim. An infernal staff from hell. Only true demons are able control it's full power. People say that a Prince from Hell used this weapon for his army. Не указано
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
bonus bVariableCastrate,-10;
if (BaseLevel > 99) {
bonus bMatk,30;
}
if (getrefine() > 8) {
bonus3 bAddEff,Eff_Blind,2000,ATF_MAGIC;
bonus bUseSPrate,-10;
}
Справка по Скрипту
bVariableCastrate
Бонус Предмета
bVariableCastrate
Сигнатура:
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
bMatk
Бонус Предмета
bMatk
Сигнатура:
Описание:
Magical attack power + n
getrefine
Команда
getrefine
Сигнатура:
Описание:
function is called.
This function is intended for use in item scripts.
bAddEff
Бонус Предмета
bAddEff
Сигнатура:
Описание:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
bUseSPrate
Бонус Предмета
bUseSPrate
Сигнатура:
Описание:
SP consumption + n%
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано Не указано Не указано Не указано Не указано Не указано |
||||||||||||||||||||||||||||||||||||||||