Item Details

Strange God Foxtail Staff [2] ( Strange_Foxtail )

ID 1691 Strange God Foxtail Staff [2]
Strange God Foxtail Staff [2] Цена покупки: 50000 zeny Цена продажи: 25000 zeny Вес: 50 Слоты: 2
Тип: Оружие. Подтип: Посох Пол: Оба Локации: Оружие
Атака: 100 Магическая атака: 240 Диапазон: 1 Защита: Не указано
Уровень оружия: 3 Уровень брони: Не указано Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Uma folha com propriedades mágicas. Se manejada da forma certa, pode ser usada para canalizar seus poderes arcanos.
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Indestrutível em batalha.
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SP máx. +100.
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A cada 3 refinos:
SP máx. +1%.
Dano mágico +2%.
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Refino +7 ou mais:
ATQ +40. ATQM +96.
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A cada refino do +8 ao +10:
ATQ +20 adicional.
ATQM +48 adicional.
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Tipo: Cajado
ATQ: 100 ATQM: 240
Peso: 50
Nível da arma: 3
Nível mínimo: 100
Classes: Invocadores

Foxtail ini sudah menjadi 1 dengan capungnya.
Class: One-Handed Staff
Attack: 100
Magic Attack: 240
Property: Neutral
Berat: 50
Weapon Level: 3
Level: 100
Job: Doram
Max SP + 100
Max SP + 1% untuk setiap 3 tingkat tempa item ini.
Matk + 2% untuk setiap 3 tingkat tempa item ini.
Jika tingkat tempa +7 atau lebih,
Meningkatkan ATK dan MATK dasar senjata sebesar 40%.
Tambahan peningkatan ATK dan MATK dasar senjata sebesar 20% untuk setiap tingkat tempa setelah +7 sampai maksimal +10.

This foxtail has become completely one with the dragonfly.
Class: One-Handed Staff
Attack: 100
Magic Attack: 240
Property: Neutral
Weight: 50
Weapon Level: 3
Requires Level: 100
Usable By: Doram
Max SP + 100
Max SP + 1% per 3 upgrade levels of the item.
MATK + 2% per 3 upgrade levels of the item.
If upgrade level is +7 or higher,
Increases the base weapon ATK and MATK by 40%.
Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.

This foxtail has become completely one with the dragonfly.
Class: One-Handed Staff
Attack: 100
Magic Attack: 240
Property: Neutral
Weight: 50
Weapon Level: 3
Requires Level: 100
Jobs: Summoner
Max SP + 100
Max SP + 1% per 3 upgrade levels of the item.
Matk + 2% per 3 upgrade levels of the item.
If upgrade level is +7 or higher,
Increases the base weapon Atk and Matk by 40%.
Increases the base weapon Atk and Matk by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.

Deviruchi (0.20%) Deleter (0.20%) Bloody Butterfly (0.20%) Breeze (0.20%)
Siroma (0.20%) Swift Siroma (0.20%) Solid Deviruchi (1.00%) Swift Bloody Butterfly (0.30%)
Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bMaxSP,100;
.@r = getrefine();
bonus bMatkRate,2*(.@r/3);
bonus bMaxSPrate,.@r/3;
if (.@r>=7) {
   .@r = min(.@r,10)-7;
   bonus bBaseAtk,(20*.@r)+40;
   bonus bMatk,(48*.@r)+96;
}
bonus bUnbreakableWeapon;
Справка по Скрипту
bMaxSP Бонус Предмета
bMaxSP
Сигнатура:
bonus bMaxSP,n;
Описание:
MaxSP + n
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMatkRate Бонус Предмета
bMatkRate
Сигнатура:
bonus bMatkRate,n;
Описание:
Magical attack power + n%
bMaxSPrate Бонус Предмета
bMaxSPrate
Сигнатура:
bonus bMaxSPrate,n;
Описание:
MaxSP + n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
bUnbreakableWeapon Бонус Предмета
bUnbreakableWeapon
Сигнатура:
bonus bUnbreakableWeapon;
Описание:
Weapon cannot be damaged/broken by any means
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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 3 Да 3 Не указано Детали

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