Ancient Gold Ornament [1] ( Ancient_Gold_Deco )
| ID 18570 |
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Цена покупки: 20 zeny | Цена продажи: 10 zeny | Вес: 40 | Слоты: 1 | ||||||||||||||||||||||||||||||||||||
| Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. | Подтип: Не указано | Пол: Оба | Локации: Головной убор (верхний) | |||||||||||||||||||||||||||||||||||||
| Атака: Не указано | Магическая атака: Не указано | Диапазон: Не указано | Защита: 7 | |||||||||||||||||||||||||||||||||||||
| Уровень оружия: Не указано | Уровень брони: 1 | Мин. Уровень Снаряжения: 100 | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||
| Поддается улучшению: 1 | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Четвертые классы., Все Third классы. | |||||||||||||||||||||||||||||||||||||
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Belo acessório dourado imbuído com uma magia antiga. Sebuah hiasan rambut yang memiliki kekuatan ancient magic dan terbuat dari emas. Kekuatan nya dapat berubah tergantung dengan Profesi si pengguna A Beautiful Golden accessory with ancient magic. It changes its power depending on the owner's class. A Beautiful Golden accessory with ancient magic. It changes its power depending on the owner's class. Не указано
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
if (BaseLevel >= 150) {
bonus bAllStats,2;
}
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) {
bonus2 bAddClass,Class_All,8;
}
if (BaseClass == Job_Mage || BaseClass == Job_Acolyte) {
bonus bMatkRate,8;
bonus bHealPower,7;
}
if (BaseClass == Job_Archer) {
bonus bDex,3;
if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW) == W_BOW)
bonus bLongAtkRate,10;
}
Справка по Скрипту
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
bAllStats
Бонус Предмета
bAllStats
Сигнатура:
Описание:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bAddClass
Бонус Предмета
bAddClass
Сигнатура:
Описание:
+x% physical damage against class c
bMatkRate
Бонус Предмета
bMatkRate
Сигнатура:
Описание:
Magical attack power + n%
bHealPower
Бонус Предмета
bHealPower
Сигнатура:
Описание:
Increases heal amount of all heal skills by n%
bDex
Бонус Предмета
bDex
Сигнатура:
Описание:
DEX + n
getiteminfo
Команда
getiteminfo
Сигнатура:
Описание:
and return the info set by TYPE argument.
It will return -1 if there is no such item or "" if the aegis item name is requested.
Valid types are:
Returned values and their constants (constant = value),
one can use either the value or the constants for your checks:
Пример:
getequipid
Команда
getequipid
Сигнатура:
Описание:
on the invoking character or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON (-1) - Item slot that calls this script (In context of item script) - exclusive to getequipid
EQI_ACC_L (0) - Accessory 1
EQI_ACC_R (1) - Accessory 2
EQI_SHOES (2) - Footgear (shoes, boots)
EQI_GARMENT (3) - Garment (mufflers, hoods, manteaux)
EQI_HEAD_LOW (4) - Lower Headgear (beards, some masks)
EQI_HEAD_MID (5) - Middle Headgear (masks, glasses)
EQI_HEAD_TOP (6) - Upper Headgear
EQI_ARMOR (7) - Armor (jackets, robes)
EQI_HAND_L (8) - Left hand (weapons, shields)
EQI_HAND_R (9) - Right hand (weapons)
EQI_COSTUME_HEAD_TOP (10) - Upper Costume Headgear
EQI_COSTUME_HEAD_MID (11) - Middle Costume Headgear
EQI_COSTUME_HEAD_LOW (12) - Lower Costume Headgear
EQI_COSTUME_GARMENT (13) - Costume Garment
EQI_AMMO (14) - Arrow/Ammunition
EQI_SHADOW_ARMOR (15) - Shadow Armor
EQI_SHADOW_WEAPON (16) - Shadow Weapon
EQI_SHADOW_SHIELD (17) - Shadow Shield
EQI_SHADOW_SHOES (18) - Shadow Shoes
EQI_SHADOW_ACC_R (19) - Shadow Accessory 2
EQI_SHADOW_ACC_L (20) - Shadow Accessory 1
Notice that a few items occupy several equipment slots, and if the character is
wearing such an item, 'getequipid' will return its ID number for either slot.
Can be used to check if you have something equipped, or if you haven't got
something equipped:
You can also use it to make sure people don't pass a point before removing an
item totally from them. Let's say you don't want people to wear Legion Plate
armor, but also don't want them to equip if after the check, you would do this:
Пример:
bLongAtkRate
Бонус Предмета
bLongAtkRate
Сигнатура:
Описание:
Increases damage of long ranged attacks by n%
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано Не указано Не указано Не указано Не указано |
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