Vellum Claymore ( Velum_Claymore )
| ID 21001 |
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Цена покупки: 20 zeny | Цена продажи: 10 zeny | Вес: 350 | Слоты: Не указано | ||||||||||||||||||||||||||||||||||||||||
| Тип: Оружие. | Подтип: Двуручный Меч | Пол: Оба | Локации: Правая_рука + Левая_рука | |||||||||||||||||||||||||||||||||||||||||
| Атака: 260 | Магическая атака: Не указано | Диапазон: 1 | Защита: Не указано | |||||||||||||||||||||||||||||||||||||||||
| Уровень оружия: 4 | Уровень брони: Не указано | Мин. Уровень Снаряжения: 95 | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||||||
| Поддается улучшению: 1 | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Не указано | |||||||||||||||||||||||||||||||||||||||||
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Aparato bélico usado em guerras. *Status berlaku selama WoE & PVP Additional options for PvP and siege areas [In WoE/PvP only]
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
bonus2 bAddRace,RC_Player_Human,80;
bonus2 bAddRace,RC_Player_Doram,80;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,30;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,30;
.@r = getrefine();
if (.@r>=6) {
bonus2 bAddRace,RC_Player_Human,40;
bonus2 bAddRace,RC_Player_Doram,40;
}
if (.@r>=9) {
bonus bShortWeaponDamageReturn,20;
bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",8,300,BF_MAGIC,0;
}
Справка по Скрипту
bAddRace
Бонус Предмета
bAddRace
Сигнатура:
Описание:
+x% physical damage against race r
bIgnoreDefRaceRate
Бонус Предмета
bIgnoreDefRaceRate
Сигнатура:
Описание:
Disregard n% of the target's DEF if the target belongs to race r
getrefine
Команда
getrefine
Сигнатура:
Описание:
function is called.
This function is intended for use in item scripts.
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
bShortWeaponDamageReturn
Бонус Предмета
bShortWeaponDamageReturn
Сигнатура:
Описание:
Reflects n% of received melee damage back to the enemy that caused it
bonus5
Команда
bonus5
Сигнатура:
Описание:
These commands are meant to be used in item scripts. They will probably work
outside item scripts, but the bonus will not persist for long. They, as
expected, refer only to an invoking character.
kind in ''.
bAutoSpellWhenHit
Бонус Предмета
bAutoSpellWhenHit
Сигнатура:
Описание:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано Не указано Не указано Не указано Не указано |
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