Item Details

Vellum Claymore ( Velum_Claymore )

ID 21001 Vellum Claymore
Vellum Claymore Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 350 Слоты: Не указано
Тип: Оружие. Подтип: Двуручный Меч Пол: Оба Локации: Правая_рука + Левая_рука
Атака: 260 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 95 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Aparato bélico usado em guerras.
Em mapas de GdE e PvP:
Ignora 30% da DEF da raça Humano.
Dano físico contra a raça Humano +80%.
Refino +6 ou mais:
Dano físico contra a raça Humano +40% adicional.
Refino +9 ou mais:
Reflete 20% do dano físico.
Ao receber danos mágicos:
Chance de autoconjurar [Reflexão Mágica] nv. 8.
Tipo: Espada de Duas Mãos
Ataque: 260
Peso: 350
Nível da arma: 4
Nível necessário: 95
Classes: Espadachins e evoluções

*Status berlaku selama WoE & PVP
Meningkatkan serangan ke musuh sebesar 80%
Menghiraukan Def musuh sebesar 30%
Jika di tempa +6 atau lebih, tambahan serangan ke musuh sebesar 40%.
Jika di tempa +9 atau lebih, memiliki kemungkinan reflek serangan fisik dan serangan magic dan kemungkinan cast Magic Mirror.
Jenis : Two-handed Sword
Serangan : 260
Berat : 350
Level Senjata : 4
Minimum Level : 95
Jobs: Swordman

Additional options for PvP and siege areas
The option does not apply in the Siege of Herostraia.
A two-handed sword that has been designed specifically for battles against players.
Class: Two-Handed Sword
Attack: 260
Property: Neutral
Weight: 350
Weapon Level: 4
Requires Level: 95
Usable By: Swordman Jobs
Stats during WoE, PvP
Increases physical damage on Human Player and Doram player race targets by 80%.
Bypass 30% of hard defense of Human Player and Doram Player race targets when performing a physical attack.
If upgrade level is +6 or higher,
Increases physical damage on Human Player and Doram Player race targets by an additional 40%.
If upgrade level is +9 or higher,
Reflects 20% of the received short-ranged and magical damage back to the attacker.
Adds a 30% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack.

[In WoE/PvP only]
PvP damage +80%
Ignores 30% of enemy's PDEF
[If refined to +6 or higher]
PvP physical damage +40%
[If refined to +9 or higher]
A chance to reflect physical/magic damage and to cast Magic Mirror
Class: Two-handed Sword
Attack: 260
Weight: 350
Weapon Level: 4
Required Level: 95
Job: Swordsman

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus2 bAddRace,RC_Player_Human,80;
bonus2 bAddRace,RC_Player_Doram,80;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,30;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,30;
.@r = getrefine();
if (.@r>=6) {
   bonus2 bAddRace,RC_Player_Human,40;
   bonus2 bAddRace,RC_Player_Doram,40;
}
if (.@r>=9) {
   bonus bShortWeaponDamageReturn,20;
   bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",8,300,BF_MAGIC,0;
}
Справка по Скрипту
bAddRace Бонус Предмета
bAddRace
Сигнатура:
bonus2 bAddRace,r,x;
Описание:
+x% physical damage against race r
bIgnoreDefRaceRate Бонус Предмета
bIgnoreDefRaceRate
Сигнатура:
bonus2 bIgnoreDefRaceRate,r,n;
Описание:
Disregard n% of the target's DEF if the target belongs to race r
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bShortWeaponDamageReturn Бонус Предмета
bShortWeaponDamageReturn
Сигнатура:
bonus bShortWeaponDamageReturn,n;
Описание:
Reflects n% of received melee damage back to the enemy that caused it
bonus5 Команда
bonus5
Сигнатура:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Описание:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpellWhenHit Бонус Предмета
bAutoSpellWhenHit
Сигнатура:
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i;
Описание:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

Не указано