Item Details

Giant Boots [1] ( Giant_Boots )

ID 22106 Giant Boots [1]
Giant Boots [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 50 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Обувь
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 13
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 85 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Essas botas na verdade são uma versão miniatura das botas usadas por Gigantes que protegiam um antigo templo divino. Não se preocupe, ela cabe no seu pé!
HP e SP máx. +2%.
Resistência as raças Humanoide e Humano +1%.
Refino +5 ou mais:
HP e SP máx. +4% adicional.
Resistência as raças Humanoide e Humano +2% adicional.
Refino +7 ou mais:
HP e SP máx. +4% adicional.
Resistência as raças Humanoide e Humano +2% adicional.
Conjunto
[Machado Gigante]
Botas com refino +7 ou mais:
Resistência as raças Humanoide e Humano +30% adicional.
Arma e Botas com refino +7 ou mais:
Dano de [Choque do Carrinho] +8%.
Dano físico contra monstros Chefes +20%.
Arma com refino +9 ou mais e Botas com refino +7 ou mais:
Dano de [Choque do Carrinho] +12% adicional.
Dano físico contra monstros Chefes +30% adicional.
Conjunto
[Lança Gigante]
Resistência as raças Humanoide e Humano +40% adicional.
Ao usar [Perfurar em Espiral]:
Ativa [Onda de Choque] no nível aprendido.
Arma com refino +7 ou mais:
Dano de [Perfurar em Espiral] e [Onda de Choque] +20%.
Resistência a monstros Chefes +20%.
Arma com refino +9 ou mais:
Dano de [Perfurar em Espiral] e [Onda de Choque] +30% adicional.
Resistência a monstros Chefes +30% adicional.
Conjunto
[Arco Gigante]
Botas com refino +7 ou mais:
Dano físico a distância +3% a cada 10 de FOR base.
Arma e Botas com refino +7 ou mais:
Dano de [Tempestade de Flechas] e [Disparo Certeiro] +20%.
Dano físico contra monstros Chefes +20%.
Arma com refino +9 ou mais e Botas com refino +7 ou mais:
Dano de [Tempestade de Flechas] e [Disparo Certeiro] +20% adicional.
Dano físico contra monstros Chefes +30% adicional.
Conjunto
[Escudo Gigante]
Impede o usuário de ser empurrado.
Escudo com refino +7 ou mais:
Resistência a oponentes de tamanho Grande +2%.
Resistência a monstros Chefes +2%.
Escudo com refino +9 ou mais:
Resistência a oponentes de tamanho Grande +3% adicional.
Resistência a monstros Chefes +3% adicional.
Tipo: Calçado
DEF: 13 DEFM: 0
Peso: 50
Nível necessário: 85
Classes: Todas

Sepatu yang dibuat dengan motif raksasa dari kuil kuno
Tolerance +1%,
MaxHP +2%, MaxSP +2%
Jika tingkat refine lebih dari 5,
Deffense bertambah 2%,
MaxHP +4%, MaxSP +4%
Jika tingkat refine lebih dari 7,
Deffense bertambah 2%,
MaxHP +4%, MaxSP +4%
Jika kamu menggunakan Giant Shield,
maka kamu tidak akan terkalahkan
Jika tingkat refine lebih dari 7,
Daya tahan tambahan:
Serangan dari monster besar -2%
Serangan dari boss -2%
Jika tingkat refine lebih dari 9,
Daya tahan tambahan:
Serangan dari monster besar -2%
Serangan dari boss -2%
Jenis : Shoes Tk Def : 13
Berat : 50
Min Lv : 85
Job : Semua Job

Shoes made with the motif of a giant's shoes, which were the guardians of ancient temples.
Class: Shoes
Defense: 13
Weight: 50
Requires Level: 85
Usable By: All Jobs
Max HP +2%, Max SP +2%.
Increases damage resistance from Human enemies by 1%.

If the refine level is 9 or above, Max HP +4%, Max SP +4% and increases damage resistance from Human enemies by an additional 2%.

If the refine level is 12 or above, Max HP +4%, Max SP +4% and increases damage resistance from Human enemies by an additional 2%.
If equipped with Giant Shield, resistant to knock back effects.

If the refine level of Giant Shield is 7 or higher, lowers Damage taken from Large Monster by 2% and Damage taken from Boss Monsters by 2%.

If the refine level of Giant Shield is 9 or higher, lowers Damage taken from Large Monster by an additional 2% and Damage taken from Boss Monsters by an additional 2%.

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
.@r = getrefine();
if (.@r > 4) {
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
   bonus bMaxHPrate,4;
   bonus bMaxSPrate,4;
}
if (.@r > 6) {
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
   bonus bMaxHPrate,4;
   bonus bMaxSPrate,4;
}
Справка по Скрипту
bSubRace Бонус Предмета
bSubRace
Сигнатура:
bonus3 bSubRace,r,x,bf;
Описание:
+x% damage reduction against race r with trigger criteria bf
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bMaxSPrate Бонус Предмета
bMaxSPrate
Сигнатура:
bonus bMaxSPrate,n;
Описание:
MaxSP + n%
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

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