Item Details

Auto Spell Shadow Weapon ( S_AutoSpell_Weapon )

ID 24725 Auto Spell Shadow Weapon
Auto Spell Shadow Weapon Цена покупки: zeny Цена продажи: 0 zeny Вес: 0 Слоты: Не указано
Тип: Предмет теневого снаряжения. Подтип: Не указано Пол: Оба Локации: Теневое оружие
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: Не указано
Уровень оружия: Не указано Уровень брони: Не указано Мин. Уровень Снаряжения: Не указано Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Luvas usadas como complemento para o manejo de armas convencionais.
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ATQ +15.
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A cada refino:
ATQ e ATQM +1.
A cada 2 refinos:
ATQ +1.
Refino +9 ou mais:
Ao realizar ataques físicos corpo a corpo, 7% de chance de autoconjurar [Golpe Fulminante] nv.7.
Refino +10 ou mais:
Nível autoconjurado +3.
Chance de autoconjuração +3% adicional.
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Conjunto
Colar Sombrio da Autoconjuração
Brinco Sombrio da Autoconjuração
ATQ da arma +1%.
Soma dos refinos 21 ou mais:
Ao realizar ataques físicos corpo a corpo, 4% de chance de autoconjurar [Lâminas Destruidoras] nv.7.
Soma dos refinos 27 ou mais:
Nível autoconjurado +3.
Chance de autoconjuração +4% adicional.
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Tipo: Equip. Sombrio
Posição: Luvas
Peso: 0 Nv. mín.: 1
Classes: Todas

ATK + 15.
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ATK + 1 per 2 tingkat tempa.
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Jika tingkat tempa +9 atau lebih,

ada kesempatan 7% untuk cast?Bash Level 7?saat melakukan normal melee physical attack.
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Jika tingkat tempa +10 atau lebih,

ada kesempatan 10% untuk cast?Bash Level 10?saat melakukan normal melee physical attack.
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Set Bonus:
Auto Spell Shadow Weapon
Auto Spell Shadow Pendant
Auto Spell Shadow Earring

ATK + 1%,
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Jika total tingkat tempa set +21 atau lebih,
ada kesempatan 4% untuk cast?Sonic Blow Level 7?saat melakukan normal melee physical attack.
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Jika total tingkat tempa set =27 atau lebih,
ada kesempatan 8% untuk cast?Sonic Blow Level 10?saat melakukan normal melee physical attack.
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Class :?Shadow Equipment
Location :?Weapon
Weight :?0
Required Level :?1
Jobs :?All Jobs

ATK + 15.
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For every 2 refine level, ATK + 1.
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When refined to +9 or higher, there's a 7% chance to cast Bash Level 7 when performing normal melee physical attack.
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When refined to +10 or higher, there's a 10% chance to cast Bash Level 10 when performing normal melee physical attack.
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Set Bonus:
Auto Spell Shadow Weapon
Auto Spell Shadow Pendant
Auto Spell Shadow Earring

ATK + 1%,
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When the total refine level of set is 21 or higher,
there's a 4% chance to cast Sonic Blow Level 7 when performing normal melee physical attack.
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When the total refine level of set is 27 or higher,
there's a 8% chance to cast Sonic Blow Level 10 when performing normal melee physical attack.
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Class : Shadow Equipment
Location : Weapon
Weight : 0
Required Level : 1
Jobs : All Jobs

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
bonus bBaseAtk,15+(.@r/2);
if (.@r==9)
   bonus3 bAutoSpell,"SM_BASH",7,70;
else if (.@r>9)
   bonus3 bAutoSpell,"SM_BASH",10,100;
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAutoSpell Бонус Предмета
bAutoSpell
Сигнатура:
bonus5 bAutoSpell,sk,y,n,bf,i;
Описание:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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