Item Details

Welding Wand [2] ( Ein_1HWAND )

ID 26162 Welding Wand [2]
Welding Wand [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 120 Слоты: 2
Тип: Оружие. Подтип: Посох Пол: Оба Локации: Оружие
Атака: 160 Магическая атака: 200 Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 170 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Uma pequena vara de solda com propriedades mágicas. Muitos a usam para soldar coisas na Mina de Einbech.
--------------------------
Indestrutível em batalha.
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Dano mágico de propriedade Neutro, Água e Fogo +7%.
Refino +7 ou mais:
ATQM +40.
Conjuração variável -10%.
Refino +9 ou mais:
Dano mágico de propriedade Neutro, Água e Fogo +8% adicional.
Ao realizar ataques mágicos, 3% de chance de ativar um [Efeito] por 10 segundos.
Refino +11 ou mais:
Pós-conjuração -20%.
--------------------------
Efeito:
Dano mágico contra todos os Tamanhos +15%.
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Conjunto
[Medalha Rubra] ou [Medalha Azul]
[Dragona Rubra] ou [Dragona Azul]
Pós-conjuração -7% adicional.
Conjuração fixa -0,3 segundos.
Resistência a todos os tamanhos +3%.
--------------------------
Tipo: Cajado
ATQ: 160 ATQM: 200
Peso: 120
Nível da arma: 4
Nível necessário: 170
Classes: Magos, Espiritualistas e evoluções

Alat ajaib yang biasa di gunakan oleh para pekerja.
Banyak yang menggunakannya untuk bertarung karena kekuatan Magic nya yang besar.
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MATK +200.
Magic damage property Neutral, Water, Fire +7%.
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Jika tingkat tempa +7 atau lebih,

MATK +40,
Variable Cast Time -10%.
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Jika tingkat tempa +9 atau lebih,

Magic damage property Neutral, Water, Fire +8%.
Saat melakukan serangan magic, mempunyai kemungkinan untuk memberikan tambahan 15% Magic Damage ke semua size musuh selama 5 detik,
------------------------
Jika tingkat tempa +11 atau lebih,

After-cast delay -20%,
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Jenis : One-handed Staff
ATK : 160
Berat : 120
Weapon Lv : 4
Syarat Lv : 170
Job : Mage and Soul Linker Class

A magical tool used in welding.
Many use it in battle since it significantly boosts the wielder's magical prowess.
_
MATK +200.
Neutral, Water, Fire Magic damage +7%.
When refined to +7 or higher, MATK +40, Variable Cast Time -10%.
When refined to +9 or higher, Additional Neutral, Water, Fire Magic damage +8%.
When dealing magic damage, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
_
Class: One-handed Staff
ATK: 160
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Mage and Soul Linker Classes

A welding tool charged with magical power.
Greatly enhances magical abilities, widely used in combat.
_
MATK +200. Cannot be destroyed.
Neutral, Water and Fire properties magic damage +7%.
If refined to +7 or higher, MATK +40, Variable Cast Time of all skills -10%.
If refined to +9 or higher, Earth, Neutral and Fire property magic damage +8% additionally.
With a certain chance magic damage inflicted on enemies of any size +15% for 10 sec. when performing a magic attack.
If refine rate is +11 or higher, Skill Delay -20%.
_
Class: One-handed staff
Attack: 160
Weight: 120
Weapon level: 4
Required Level: 170
Jobs: Mage and subclasses, Medium and subclasses

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bMagicAtkEle,Ele_Neutral,7;
bonus2 bMagicAtkEle,Ele_Fire,7;
bonus2 bMagicAtkEle,Ele_Water,7;
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus bMatk,40;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Neutral,8;
   bonus2 bMagicAtkEle,Ele_Fire,8;
   bonus2 bMagicAtkEle,Ele_Water,8;
   autobonus "{ bonus2 bMagicAddSize,Size_All,15; }",1,10000,BF_MAGIC;
}
if (.@r>=11) {
   bonus bDelayrate,-20;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bUnbreakableWeapon Бонус Предмета
bUnbreakableWeapon
Сигнатура:
bonus bUnbreakableWeapon;
Описание:
Weapon cannot be damaged/broken by any means
bMagicAtkEle Бонус Предмета
bMagicAtkEle
Сигнатура:
bonus2 bMagicAtkEle,e,x;
Описание:
Increases damage of e element magic by x%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
bMagicAddSize Бонус Предмета
bMagicAddSize
Сигнатура:
bonus2 bMagicAddSize,s,x;
Описание:
+x% magical damage against size s
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

# Целевые предметы Роли Слоты Детали
#63 18 Зачарование предмета 2 Детали
ID Предмет-активатор Базовые предметы Материалы Роли Детали
#65 Amplification Schematic (Welding Wand) 1 5 rodatabase.base_item Детали
Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

Не указано