Item Details

Avenger [2] ( Avenger )

ID 28130 Avenger [2]
Avenger [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 600 Слоты: 2
Тип: Оружие. Подтип: Двуручный Топор Пол: Оба Локации: Правая_рука + Левая_рука
Атака: 270 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

Um golpe preciso e imediato em um ponto vulnerável de seu inimigo é tudo que é necessário para fazer os demais oponentes temerem este cutelo sombrio.
--------------------------
Indestrutível em batalha.
--------------------------
A cada 2 refinos:
ATQ +10.
A cada 3 refinos:
Dano de [Fúria do Furacão] +10%.
--------------------------
Refino +9 ou mais:
Dano de [Arremesso de Machado] +40%.
Refino +11 ou mais:
Dano físico contra todos os tamanhos +15%.
--------------------------
Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos ou mágicos:
3% de chance de ativar um [efeito] por 7 segundos.
--------------------------
Efeito:
FOR +20.
ATQ da arma +15%.
--------------------------
Tipo: Machado de Duas Mãos
ATQ: 270 ATQM: 0
Peso: 600
Nível da arma: 4
Nível necessário: 100
Classes: Mecânicos e evoluções

Kapak yang tercipta untuk membalaskan dendam Blacksmith di masa lampau.
Memiliki kekuatan tersembunyi saat dipakai dengan Ancient Hero Boots.
Tidak bisa dihancurkan.

Setiap 2 Tingkat Tempa, ATK +10.
Setiap 3 Tingkat Tempa,Damage Axe Tornado +10%.
Saat Tingkat Tempa +9, Damage Axe Boomerang +40%.
Saat Tingkat Tempa +11, Physical Damage ke All Size Monster +15%.

Saat dikenakan dengan Ancient Hero Boots,
Saat menyerang secara fisik, chance 3% STR+20 dan Attack +15% Selama 7 detik.

Jenis : Two-Handed Axe Attack : 270
Berat : 600
Senjata Lv : 4
Syarat Lv : 100
Job : Mechanic

A two-handed axe that a leading blacksmith reportedly used for his revenge..
It seems to resonate with Ancient Hero Boots.
Cannot be destroyed in battle.
Every 2 Refine level ATK +10.
Every 3 Refine level increase the damage of Axe Tornado by 10%.
When Refine level is 9, Axe Boomerang damage increased by 40% .
When Refine level is 11, increase damage given to enemies of all sizes 15%.
When equipped together with Ancient Hero Boots and using physical/magical attacks, with a fixed rate for 7s STR +20, ATK +15%.
Type: Two-Handed Axe Attack: 270
Weight: 600
Weapon Lv : 4
Required Lv : 100
Required Job: Mechanic Jobs

Account Bound.
A battle axe of Mechanic Fren Bau, nicknamed the Tin Man.
He replaced all parts of his body with mechanical counterparts in order to be stronger in battle.
-------------
[For each 2 refine lv]
ATK +10.
[For each 3 refine lv]
[Axe Tornado] damage +10%.
[If refine lv is 9 or higher]
[Axe Boomerang] damage +40%.
[If refine lv is 11 or higher]
Physical damage to all size monsters +15%.
-------------
[Ancient Hero Set]
Ancient Hero Boots22171
Avenger28130
Has a chance to activate effects for 7 seconds when dealing physical and magical damage:
STR +20.
ATK +15%.
-------------
Cannot be destroyed.
Class: Two-Handed Axe
Attack: 270
Weight: 600
Weapon Lv: 4
Required Level: 100
Jobs: Mechanic Jobs

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>=2) {
   bonus bBaseAtk,.@r/2*10;
}
if (.@r>=3) {
   bonus2 bSkillAtk,"NC_AXETORNADO",.@r/3*10;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"NC_AXEBOOMERANG",40;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,15;
}
Справка по Скрипту
bUnbreakableWeapon Бонус Предмета
bUnbreakableWeapon
Сигнатура:
bonus bUnbreakableWeapon;
Описание:
Weapon cannot be damaged/broken by any means
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
bAddSize Бонус Предмета
bAddSize
Сигнатура:
bonus2 bAddSize,s,x;
Описание:
+x% physical damage against size s
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

Не указано

ID Предмет-активатор Базовые предметы Материалы Роли Детали
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Детали
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Детали
Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

Не указано