Holy Bible [2] ( Demon_Hunting_Bible_BR )
| ID 28617 |
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Цена покупки: zeny | Цена продажи: 0 zeny | Вес: 50 | Слоты: 2 | ||||||||||||||||||||||||||||||||||||
| Тип: Оружие. | Подтип: Книга | Пол: Оба | Локации: Оружие | |||||||||||||||||||||||||||||||||||||
| Атака: 30 | Магическая атака: 170 | Диапазон: 1 | Защита: Не указано | |||||||||||||||||||||||||||||||||||||
| Уровень оружия: 3 | Уровень брони: Не указано | Мин. Уровень Снаряжения: 110 | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||
| Поддается улучшению: 1 | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Четвертые классы., Все Third классы. | |||||||||||||||||||||||||||||||||||||
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Essencial para Arcebispos, essa Bíblia foi usada séculos atrás pelos irmãos Linchester, os consagrados caçadores de demônios. Mas não se preocupe, você não precisa saber latim para usá-la, basta ter sabedoria e fé para que as bênçãos caiam sobre você. Com elas, as criaturas sombrias se afastarão e uma poderosa proteção divina te envolverá. Не указано
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
.@r = getrefine();
bonus bInt,2;
bonus bDex,2;
bonus bHealPower2,10;
bonus bAddItemHealRate,10;
bonus2 bSkillAtk,"PR_MAGNUS",40+(2*(readparam(bInt)/3));
if (.@r>=1)
autobonus2 "{ bonus2 bIgnoreDefClassRate,Class_Normal,100; bonus2 bIgnoreDefClassRate,Class_Boss,100; }",50,1000*(.@r/2),BF_WEAPON;
Справка по Скрипту
getrefine
Команда
getrefine
Сигнатура:
Описание:
function is called.
This function is intended for use in item scripts.
bInt
Бонус Предмета
bInt
Сигнатура:
Описание:
INT + n
bDex
Бонус Предмета
bDex
Сигнатура:
Описание:
DEX + n
bHealPower2
Бонус Предмета
bHealPower2
Сигнатура:
Описание:
Increases heal amount if you are healed by any skills by n%
bAddItemHealRate
Бонус Предмета
bAddItemHealRate
Сигнатура:
Описание:
Increases HP recovered by n% for item iid
bSkillAtk
Бонус Предмета
bSkillAtk
Сигнатура:
Описание:
Increases damage of skill sk by n%
readparam
Команда
readparam
Сигнатура:
Описание:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Пример:
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
bIgnoreDefClassRate
Бонус Предмета
bIgnoreDefClassRate
Сигнатура:
Описание:
Disregard n% of the target's DEF if the target belongs to class c
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано
Не указано Не указано Не указано Не указано |
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