Item Details

Illusion Pole Axe [2] ( Pole_Axe_IL )

ID 32005 Illusion Pole Axe [2]
Illusion Pole Axe [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 150 Слоты: 2
Тип: Оружие. Подтип: Одноручное Копье Пол: Оба Локации: Оружие
Атака: 190 Магическая атака: Не указано Диапазон: 3 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 120 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Lança de uma mão de haste comprida e com uma lâmina de machado na ponta.
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FOR +3. INT e DES +2.
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Refino +9 ou mais:
Recarga de [Lança das Mil Pontas] -1 segundo.
Refino +13 ou mais:
Recarga de [Lança das Mil Pontas] -1 segundo adicional.
--------------------------
Conjunto
[Sapato Ilusional]
ATQ +40.
Arma e Calçado refinados no +7:
Dano de [Lança das Mil Pontas] +20%.
Soma dos refinos 18 ou mais:
ATQ da arma +10%.
Soma dos refinos 22 ou mais:
Dano de [Lança das Mil Pontas] +20% adicional.
--------------------------
Tipo: Lança
ATQ: 190 ATQM: 0
Peso: 150
Nível da arma: 4
Nível necessário: 120
Classes: Espadachins e evoluções

One handed Spear dengan cahaya misterius.
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STR +3, INT +2, DEX +2.
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Saat level tempa +9 atau lebih, Mengurangi Cooldown Hundread Spear 1 detik.
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Saat level tempa +13 atau lebih, Tambahan pengurangan Cooldown Hundread Spear 1 detik.
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Set Bonus dengan Illusion Shoes:
ATK +40,
Apabila level tempa keduanya +7,
Tambahan damage Hundread Spear 20%.

Apabila total level tempa keduanya +18 atau lebih,
ATK +10%.

Apabila total level tempa keduanya +22 atau lebih,
Tambahan damage Hundread Spear +20%.
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Jenis: Spear
Attack: 190
Berat: 150
Weapon Lv: 4
Syarat Lv: 120
Job: Swordman Class

Large one-handed Spear.
A spear with a long body and a weapon like a sickle,
so that it can have various attack patterns.
STR +3, INT+ 2, DEX +2.
If refine rate is 9 or higher, reduces the cooldown of Hundred Spear by 1 second.
If refine rate is 13 or higher, further reduces the cooldown of Hundred Spear by 1 second.
_
If equipped with Illusion Shoes,
ATK + 40.
If refine rate of both is 7 or higher, increases the damage of Hundred Spear by 20%.
If the sum of their refine rates is 18 or higher, ATK + 10%.
If the sum of their refine rates is 22 or higher, further increases the damage of 2004.png Hundred Spear by 20%.
_
Type : Spear Attack : 190
Weight : 150
Weapon Level : 4
Required Level : 120
Jobs : Swordman Classes

A heavy one-handed spear with a long shaft.
The head has a wide blade with three spikes.
A universal weapon that can be used to slice as well as to stab.
Str +3, Int +2, Dex +2.
If refined to +9, reduced the cooldown of Hundred Spears by 1 sec.
If refined to +13, additionally reduced the cooldown of Hundred Spears by 1 sec.
_
[If equipped with Illusion Leg]
Atk +40.
If Illusion Pole Axe and Illusion Leg are refined to +7 or higher, increases the skill damage of Hundred Spears by 20%.
If total refine value is +18 or higher, Atk +10%.
If total refine value is +22 or higher, additionally increases the skill damage of Hundred Spears by 20%.
_
Class: One-handed spear
Attack: 190
Weight: 150
Weapon level: 4
Required Level: 120
Jobs: Swordsman Jobs

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Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bStr,3;
bonus bInt,2;
bonus bDex,2;
if (.@r >= 13) {
   .@val = -2000;
} else if (.@r >= 9) {
   .@val = -1000;
}
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",.@val;
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bStr Бонус Предмета
bStr
Сигнатура:
bonus bStr,n;
Описание:
STR + n
bInt Бонус Предмета
bInt
Сигнатура:
bonus bInt,n;
Описание:
INT + n
bDex Бонус Предмета
bDex
Сигнатура:
bonus bDex,n;
Описание:
DEX + n
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillCooldown Бонус Предмета
bSkillCooldown
Сигнатура:
bonus2 bSkillCooldown,sk,t;
Описание:
Increases cooldown of skill sk by t milliseconds
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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

Не указано