Item Details

Drooping Thanatos's Dolor [1] ( Dolor_HatK )

ID 400023 Drooping Thanatos's Dolor [1]
Drooping Thanatos's Dolor [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 10 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Головной убор (верхний)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 30
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: Не указано Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

É só pedir um aumento de danos que essa marionete concede. Assustadoramente eficaz contra os inimigos.
--------------------------
HP e SP máx. +5%.
--------------------------
Dano físico e mágico contra as raças Dragão e Anjo +10%.
Dano físico e mágico contra oponentes de propriedade Sagrado e Sombrio +10%.
A cada 2 refinos:
Dano físico e mágico contra as raças Dragão e Anjo +1%.
Dano físico e mágico contra oponentes de propriedade Sagrado e Sombrio +1%.
--------------------------
Refino +7 ou mais:
ATQ da arma +5%.
Dano mágico +5%.
Refino +9 ou mais:
Conjuração variável -10%.
Refino +11 ou mais:
Pós-conjuração -15%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 30 DEFM: 0
Peso: 10
Nível necessário: 1
Classes: Todas

Boneka yang memiliki pecahan emosi dari Sang Thanatos.
--------------
Menambah Physical dan Magical damage ke lawan elemen Holy dan Shadow,
Serta lawan Jenis Dragon dan Angel sebesar 10%, tambahan +1% tiap 2 level tempa.
--------------
MHP + 5%, MSP + 5%.
--------------
Saat level tempa +7 atau lebih, ATK +7% dan MATK +7%.
Saat level tempa +9 atau lebih, Reduce Variable Cast Time 10%.
Saat level tempa +11 atau lebih, After Cast Delay 15%.

Jenis: Headgear Def: 30
Posisi: Upper Berat: 10
Syarat Lv: 1
Job: All Job

A doll hat that resembles Thanatos' agony.
There's a rumor that this doll talks.
------------------------
MHP + 5%, MSP + 5%.
------------------------
Increase physical and magical damage against Shadow and Holy property enemies by 10%.
------------------------
Increase physical and magical damage against Dragon and Angel race enemies by 10%.
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For every 2 refine level, increase physical and magical damage against Shadow and Holy property enemies by additional 1%.
------------------------
For every 2 refine level, increase physical and magical damage against Dragon and Angel race enemies by by additional 1%.
------------------------
When refined to +7 or higher, ATK + 5%, MATK + 5%.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 10%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 15%.
------------------------
Type: Headgear
Def: 30
Location: Upper
Weight: 10
Required Level: 1
Class: All Jobs

An incarnation of Thanatos' dark emotion that decided to be your hat.
It's amazing and frightening at the same time.
-------------
Max HP and SP +5%
Damage against Holy and Shadow property enemies +10%
Damage against Dragon and Angel race monsters +10%
-------------
[For each 2 refine lv]
Damage against Holy and Shadow property enemies +1%
Damage against Dragon and Angel race monsters +1%
[If refine lv +7 or higher]
ATK & MATK +5%.
[If refine lv +9 or higher]
Variable casting time -10%.
[If refine lv +11 or higher]
Skill delay -15%.
[If refine lv +13 or higher]
There are no additions to the characteristics
-------------
Class: Headgear
Location: Upper
Defense: 30
Weight: 10
Required Level: 1
Jobs: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus2 bAddRace,RC_Dragon,10+.@r/2;
bonus2 bAddRace,RC_Angel,10+.@r/2;
bonus2 bMagicAddRace,RC_Dragon,10+.@r/2;
bonus2 bMagicAddRace,RC_Angel,10+.@r/2;
bonus2 bAddEle,Ele_Holy,10+.@r/2;
bonus2 bAddEle,Ele_Dark,10+.@r/2;
bonus2 bMagicAddEle,Ele_Holy,10+.@r/2;
bonus2 bMagicAddEle,Ele_Dark,10+.@r/2;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@r>=7) {
   bonus bMatkRate,5;
   bonus bAtkRate,5;
}
if (.@r>=9) {
   bonus bVariableCastrate,-10;
}
if (.@r>=11) {
   bonus bDelayrate,-15;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bAddRace Бонус Предмета
bAddRace
Сигнатура:
bonus2 bAddRace,r,x;
Описание:
+x% physical damage against race r
bMagicAddRace Бонус Предмета
bMagicAddRace
Сигнатура:
bonus2 bMagicAddRace,r,x;
Описание:
+x% magical damage against race r
bAddEle Бонус Предмета
bAddEle
Сигнатура:
bonus3 bAddEle,e,x,bf;
Описание:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle Бонус Предмета
bMagicAddEle
Сигнатура:
bonus2 bMagicAddEle,e,x;
Описание:
+x% magical damage against element e
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bMaxSPrate Бонус Предмета
bMaxSPrate
Сигнатура:
bonus bMaxSPrate,n;
Описание:
MaxSP + n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatkRate Бонус Предмета
bMatkRate
Сигнатура:
bonus bMatkRate,n;
Описание:
Magical attack power + n%
bAtkRate Бонус Предмета
bAtkRate
Сигнатура:
bonus bAtkRate,n;
Описание:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

# Целевые предметы Роли Слоты Детали
#104 1 Зачарование предмета 2 Детали
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