The Spirit Of World ( Sprit_Of_World )
| ID 420134 |
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Цена покупки: zeny | Цена продажи: 0 zeny | Вес: 60 | Слоты: Не указано | ||||||||||||||||||||||||||||||||||||
| Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. | Подтип: Не указано | Пол: Оба | Локации: Головной убор (нижний) | |||||||||||||||||||||||||||||||||||||
| Атака: Не указано | Магическая атака: Не указано | Диапазон: Не указано | Защита: Не указано | |||||||||||||||||||||||||||||||||||||
| Уровень оружия: Не указано | Уровень брони: 1 | Мин. Уровень Снаряжения: 100 | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||
| Поддается улучшению: Не указано | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Не указано | |||||||||||||||||||||||||||||||||||||
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MATK +60. Все Не указано
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
.@str = readparam(bStr); .@agi = readparam(bAgi); .@vit = readparam(bVit); .@int = readparam(bInt); .@dex = readparam(bDex); .@luk = readparam(bLuk); bonus bMatk,60; bonus2 bHPRegenRate,60,6000; bonus2 bMagicAtkEle,Ele_Neutral,2*(.@str/10); bonus2 bMagicAtkEle,Ele_Wind,2*(.@agi/10); bonus2 bMagicAtkEle,Ele_Earth,2*(.@vit/10); bonus2 bMagicAtkEle,Ele_Fire,2*(.@int/10); bonus2 bMagicAtkEle,Ele_Water,2*(.@dex/10); bonus2 bMagicAtkEle,Ele_Holy,2*(.@luk/10); if (.@str + .@agi + .@vit + .@int + .@dex + .@luk >= 60) bonus2 bMagicAtkEle,Ele_Ghost,2; hateffect HAT_EF_STRANGELIGHTS,true; Справка по Скрипту
readparam
Команда
readparam
Сигнатура:
Описание:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Пример:
bStr
Бонус Предмета
bStr
Сигнатура:
Описание:
STR + n
bAgi
Бонус Предмета
bAgi
Сигнатура:
Описание:
AGI + n
bVit
Бонус Предмета
bVit
Сигнатура:
Описание:
VIT + n
bInt
Бонус Предмета
bInt
Сигнатура:
Описание:
INT + n
bDex
Бонус Предмета
bDex
Сигнатура:
Описание:
DEX + n
bLuk
Бонус Предмета
bLuk
Сигнатура:
Описание:
LUK + n
bMatk
Бонус Предмета
bMatk
Сигнатура:
Описание:
Magical attack power + n
bHPRegenRate
Бонус Предмета
bHPRegenRate
Сигнатура:
Описание:
Gain n HP every t milliseconds
bMagicAtkEle
Бонус Предмета
bMagicAtkEle
Сигнатура:
Описание:
Increases damage of e element magic by x%
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
hateffect
Команда
hateffect
Сигнатура:
Описание:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified,
the attached unit will be used.
<state> can be true to enable or false to disable.
The Hat Effect constants can be found in '' starting with HAT_EF_*.
Examples:
Requires client 2015-05-13aRagEXE or newer.
Пример:
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. hateffect HAT_EF_STRANGELIGHTS,false; Справка по Скрипту
hateffect
Команда
hateffect
Сигнатура:
Описание:
Sets a Hat Effect onto the unit specified by <target id>. If no ID is specified,
the attached unit will be used.
<state> can be true to enable or false to disable.
The Hat Effect constants can be found in '' starting with HAT_EF_*.
Examples:
Requires client 2015-05-13aRagEXE or newer.
Пример:
Не указано Не указано Не указано Не указано Не указано Не указано Не указано |
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