Item Details

Noblesse Catnip Robe [1] ( Noblesse_Carrot_Robe )

ID 450037 Noblesse Catnip Robe [1]
Noblesse Catnip Robe [1] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 0 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Броня
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 70
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Preso na conta.
Feito pela honra de Rune-Midgard!
--------------------------
ATQM +50.
--------------------------
Refino +7 ou mais:
Conjuração variável -10%.
Refino +9 ou mais:
Dano mágico de propriedade Neutro +5%.
--------------------------
Conjunto
[Nobre Bota Mágica]
[Nobre Anel Mágico]
[Nobre Capa Mágica]
Dano mágico +2%.
Conjuração variável -5% adicional.
Dano de [Meteoros de Nepeta] +10%.
Soma dos refinos 27 ou mais:
Dano mágico +3% adicional.
Conjuração variável -5% adicional.
Dano de [Meteoros de Nepeta] +10% adicional.
--------------------------
Tipo: Armadura
DEF: 70 DEFM: 0
Peso: 0
Nível necessário: 100
Classes: Invocadores e evoluções

Character-Bound

MATK +50
------------------------
Jika tingkat tempa +7 atau lebih,
Variable Cast-time -10%
------------------------
Jika tingkat tempa +9 atau lebih,
Damage serangan magic elemen netral +5%
------------------------
Set Bonus
Noblesse Catnip Robe [1]
Noblesse Magic Ring [1]
Noblesse Magic Manteau [1]
Noblesse Magic Boots [1]

MATK +2%
Variable Cast-time -5%

Damage dari skill "CN Meteor" +10%

Jika total tingkat tempa seluruh item +27 atau lebih,
MATK +3%
Variable Cast-time -5%

Damage dari skill "CN Meteor" +10%
------------------------
Jenis : Armor
DEF : 70
Berat : 0
Syarat Lv : 100
Job : Summoner (Doram)

A noble Summoner robe with the Rune-Midgarts crest engraved on it.

MATK +50
If refined to 7 or higher,
Variable Cast Time -10%
If refined to 9 or higher,
Neutral Magic damage +5%

SET BONUS
Noblesse Magic Manteau
Noblesse Magic Boots
Noblesse Magic Ring
Variable Cast Time -5%, MATK +2%,
Catnip Meteor damage +10%

SET BONUS
Noblesse Catnip Robe
Noblesse Magic Manteau
Noblesse Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Catnip Meteor damage +10%

Class: Armor DEF: 70
Weight: 0
Required Level: 100
Job: Summoner (Doram)

Character Bound.
Noble Summoner's attire with the Rune-Midgard emblem.
_
MATK +50.
_
If refined to +7 or higher, -10% Variable Cast Time of all skills.
If refined to +9 or higher, Neutral property magic damage +5%.
_
[When used in conjunction with the Noblesse Magic Manteau, Noblesse Magic Boots, and Noblesse Magic Ring]
Variable Cast Time of all skills -5%, MATK +2%, CN Meteor damage +10%.
_
[If Noblesse Catnip Robe, Noblesse Magic Manteau, and Noblesse Magic Boots are refined to +27 or higher]
Variable Cast Time of all skills -5%, MATK +3%, CN Meteor damage +10%.
_
Class: Armor Defense: 70
Weight: 0
Required Level: 100
Jobs: Doram Summoner

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Нет
Можно обменять? Нет
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Нет
Можно поместить в хранилище? Нет
Можно поместить в хранилище гильдии? Нет
Можно отправить по почте? Нет
Можно выставить на аукцион? Нет
Задержка
Не указано
.@r = getrefine();
bonus bMatk,50;
if (.@r>=7)
   bonus bVariableCastrate,-10;
if (.@r>=9)
   bonus2 bMagicAtkEle,Ele_Neutral,5;
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAtkEle Бонус Предмета
bMagicAtkEle
Сигнатура:
bonus2 bMagicAtkEle,e,x;
Описание:
Increases damage of e element magic by x%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано