Item Details

Imperial Sun Suit [1] ( Imperial_Sun_Suit )

ID 450080 Imperial Sun Suit [1]
Imperial Sun Suit [1] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 0 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Броня
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 90
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 125 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

Preso na conta.
Feito pela honra de Schwartzwald!
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ATQ +75.
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Refino +7 ou mais:
Velocidade de ataque +5%.
Refino +9 ou mais:
ATQ da arma +7%.
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Conjunto
[Ilustre Bota Física]
[Ilustre Anel Físico]
[Ilustre Capa Física]
ATQ da arma +2% adicional.
Velocidade de ataque +1.
Dano de [Explosão Solar] +10%.
Soma dos refinos 27 ou mais:
ATQ da arma +3% adicional.
Velocidade de ataque +1 adicional.
Dano de [Explosão Solar] +15% adicional.
--------------------------
Tipo: Armadura
DEF: 90 DEFM: 0
Peso: 0
Nível necessário: 125
Classes: Mestres Estelares e evoluções

Character-Bound

ATK +75
------------------------
Jika tingkat tempa +7 atau lebih,
ASPD +5%
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Jika tingkat tempa +9 atau lebih,
ATK +7%
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Set Bonus
Imperial Sun Suit [1]
Imperial Attack Ring [1]
Imperial Attack Manteau [1]
Imperial Attack Boots [1]

ASPD +1
ATK +2%

Damage dari skill "Solar Explosion" +10%

Jika total tingkat tempa seluruh item +27 atau lebih,
ASPD +1
ATK +3%

Damage dari skill "Solar Explosion" +15%
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Jenis : Armor
DEF : 90
Berat : 0
Syarat Lv : 125
Job : Star Emperor

A noble Star Emperor uniform with the Rune-Midgarts crest engraved on it.

ATK +75
If refined to 7 or higher,
Increased ASPD +5%
If refined to 9 or higher,
ATK +7%

SET BONUS
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring
ASPD +1
ATK +2%
Solar Explosion damage +10%

SET BONUS
Imperial Sun Suit
Imperial Attack Manteau
Imperial Attack Boots
If combined upgrade levels are 27 or higher,
Additional ASPD +1
Additional ATK +3%
Additional Solar Explosion damage +15%

Class: Armor DEF: 90
Weight: 0
Required Level: 125
Job: Star Emperor Only

Character Bound.
Noble Star Emperor's garb with Rune-Midgard emblem.
_
ATK +75.
_
If refine rate is +7 or higher, ASPD increases (Attack Delay -5%).
If refined to +9 or higher, ATK +7%.
_
[When used in conjunction with the Imperial Attack Manteau, Imperial Attack Boots, and Imperial Attack Ring]
ASPD +1, ATK +2%, Solar Explosion damage +10%.
_
[If Imperial Sun Suit, Imperial Attack Manteau, and Imperial Attack Boots are refined to +27 or higher]
ASPD +1, ATK +3%, Solar Explosion damage +15%.
_
Weight: 0
Required Level: 125
Jobs: Star Emperor

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Нет
Можно обменять? Нет
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Нет
Можно поместить в хранилище? Нет
Можно поместить в хранилище гильдии? Нет
Можно отправить по почте? Нет
Можно выставить на аукцион? Нет
Задержка
Не указано
.@r = getrefine();
bonus bBaseAtk,75;
if (.@r>=7)
   bonus bAspdRate,5;
if (.@r>=9)
   bonus bAtkRate,7;
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bAtkRate Бонус Предмета
bAtkRate
Сигнатура:
bonus bAtkRate,n;
Описание:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано