Item Details

Illusion Saint Robe [1] ( Saint_Robe_IL )

ID 450144 Illusion Saint Robe [1]
Illusion Saint Robe [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 60 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Броня
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 60
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 120 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Manto abençoado pelo poder divino.
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HP e SP máx. +10%.
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Refino +9 ou mais:
Resistência a raça Peixe +15%.
Refino +11 ou mais:
Ignora 20% de DEF da raça Peixe.
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Conjunto
[Combo Ilusional]
ATQ +30.
Arma e Armadura refinadas no +7 ou mais:
ATQ da arma +5%.
Soma dos refinos do conjunto 18 ou mais:
Dano de [Soco Furacão] +20%.
Soma dos refinos do conjunto 22 ou mais:
Pós-conjuração -10%.
--------------------------
Tipo: Armadura
DEF: 60 DEFM: 10
Peso: 60
Nível necessário: 120
Classes: Noviços, Mercadores e evoluções

Robe yang bisa didapatkan dari Illusion of Underwater.
MHP + 10%, MSP + 10%.
MDEF + 10.
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Saat level tempa +9 atau lebih, Mengurangi damage yang diterima dari Fish 15%.
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Saat level tempa +11 atau lebih, Bypass Def race Fish sebesar 20%.
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Set Bonus
Illusion Saint Robe,
Illusion Combo Battle Glove,

ATK + 30.
Saat level tempa keduanya +7 atau lebih, ATK +5%.

Saat total level tempa set 18 atau lebih, Sky Blow skill damage +20%.

Saat total level tempa set 22 atau lebih, Mengurangi global coodown time 10%.
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Jenis: Equipment
Posisi: Armor
Def: 60
Berat: 60
Syarat Lv: 120
Job: Acolyte, Merchant

A ceremonial robe made of green cloth and blessed by God.
It is said to have excellent defensive power.
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MHP + 10%, MSP + 10%.
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MDEF + 10.
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When refined to +9 or higher, reduce damage taken from Fish race monsters by 15%.
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When refined to +11 or higher, ignore physical defense of Fish race monsters by 20%.
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Set Bonus:
Illusion Saint Robe [1]
Illusion Combo Battle Glove [2]

ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, ATK + 5%.
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When the total refine level of set is 18 or higher, increase Sky Blow damage by 20%.
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When the total refine level of set is 22 or higher, reduce After Cast Delay by 10%.
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Type : Armor
Def : 60
Weight : 60
Required Level : 120
Class : Acolyte and Merchant Classes

A ceremonial robe made of green cloth and blessed by God.
It is said to have excellent defensive power.
------------------------
MHP + 10%, MSP + 10%.
------------------------
MDEF + 10.
------------------------
When refined to +9 or higher, reduce damage taken from Fish race monsters by 15%.
------------------------
When refined to +11 or higher, ignore physical defense of Fish race monsters by 20%.
------------------------
Set Bonus:
Illusion Saint Robe [1]
Illusion Combo Battle Glove [2]

ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, ATK + 5%.
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When the total refine level of set is 18 or higher, increase Sky Blow damage by 20%.
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When the total refine level of set is 22 or higher, reduce After Cast Delay by 10%.
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Type: Armor
Def: 60
Weight: 60
Required Level: 120
Class: Acolyte and Merchant Classes

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bMdef,10;
if (.@r>=9) {
   bonus2 bSubRace,RC_Fish,15;
}
if (.@r>=11) {
   bonus2 bIgnoreDefRaceRate,RC_Fish,20;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bMaxSPrate Бонус Предмета
bMaxSPrate
Сигнатура:
bonus bMaxSPrate,n;
Описание:
MaxSP + n%
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSubRace Бонус Предмета
bSubRace
Сигнатура:
bonus3 bSubRace,r,x,bf;
Описание:
+x% damage reduction against race r with trigger criteria bf
bIgnoreDefRaceRate Бонус Предмета
bIgnoreDefRaceRate
Сигнатура:
bonus2 bIgnoreDefRaceRate,r,n;
Описание:
Disregard n% of the target's DEF if the target belongs to race r
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано