Item Details

Ceres Leather Armor-LT [1] ( Ceres_Armor_TW_LT )

ID 450293 Ceres Leather Armor-LT [1]
Ceres Leather Armor-LT [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 30 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Броня
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 30
Уровень оружия: Не указано Уровень брони: 2 Мин. Уровень Снаряжения: 150 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: 1 Элемент: Нейтральный Классы: Не указано

ATK/MATK+100.
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Every 2 level refine, ATK, MATK+10.
Every 3 level refine, increase Metalic Sound/Aimed Bolt/Warg Strike skills by 20%.
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When refined to +9 or higher, ATK/MATK+10%.
When refined to +11 or higher, increase physical/magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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Set Bonus:
Ceres Leather Armor-LT
Ancient Mimic Card

ATK/MATK+100,
Increase range physical damage by 20%, increase all properties magic damage by 20%.
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Ceres Leather Armor-LT
Clown Card or Gypsy Card

ATK/MATK+100, Increase range physical damage by 20%, increase all properties magic damage by 20%.
Immune to Frozen
Increase resistance to all races by 10%.
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[Grade Bonus]
[Grade D] Every 2 level refine, ATK/MATK+5.
Every 3 level refine, increase physical/magic damage to all sizes by 4%.
[Grade C] Every 3 level refine, increase Crescive Bolt/Metallic Fury damage by 5%.
[Grade B] Every 2 level refine, P.ATK/S.MATK+1.
Every 3 level refine, increase physical/magic damage to all sizes by 5%.
[Grade A] Every 3 level refine, increase Crescive Bolt/Metallic Fury damage by 5%.
When refined to +13 or higher, enable to use Skills Magic Strings Lv.5 (When equipped with a musical instrument/whip).
Skills "No Limits" cooldown reduce by -30 seconds.
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Type: Armor
Def: 30
Weight: 30
Armor Level: 2
Required Level: 150
Class: All Jobs

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,100+(10*(.@r/2));
bonus bMatk,100+(10*(.@r/2));
bonus2 bSkillAtk,"RA_WUGSTRIKE",20*(.@r/3);
bonus2 bSkillAtk,"RA_AIMEDBOLT",20*(.@r/3);
bonus2 bSkillAtk,"WM_REVERBERATION",20*(.@r/3);
bonus2 bSkillAtk,"WM_METALICSOUND",20*(.@r/3);
if (.@r>=9) {
   bonus bAtkRate,10;
   bonus bMatkRate,10;
}
if (.@r>=11) {
   bonus2 bAddRace,RC_All,15;
   bonus2 bMagicAddRace,RC_All,15;
}
if (.@r>=13)
   bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
   bonus bBaseAtk,5*(.@r/2);
   bonus bMatk,5*(.@r/2);
   bonus2 bAddRace,RC_All,4*(.@r/3);
   bonus2 bMagicAddRace,RC_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"TR_METALIC_FURY",5*(.@r/3);
   bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
   bonus bPAtk,.@r/2;
   bonus bSMatk,.@r/2;
   bonus2 bAddRace,RC_All,5*(.@r/3);
   bonus2 bMagicAddRace,RC_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
   bonus2 bSkillAtk,"TR_METALIC_FURY",5*(.@r/3);
   bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5*(.@r/3);
   if (.@r>=13) {
       skill "BA_POEMBRAGI",5;
       bonus2 bSkillCooldown,"RA_UNLIMIT",-30000;
   }
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
getenchantgrade Команда
getenchantgrade
Сигнатура:
getenchantgrade({<equipment slot>,<char_id>})
Описание:
function is called or the specified equipment slot. If nothing is equipped there, it returns -1. Valid equipment slots are: EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default) For a list of others equipment slots see 'getequipid'.
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAtkRate Бонус Предмета
bAtkRate
Сигнатура:
bonus bAtkRate,n;
Описание:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Бонус Предмета
bMatkRate
Сигнатура:
bonus bMatkRate,n;
Описание:
Magical attack power + n%
bAddRace Бонус Предмета
bAddRace
Сигнатура:
bonus2 bAddRace,r,x;
Описание:
+x% physical damage against race r
bMagicAddRace Бонус Предмета
bMagicAddRace
Сигнатура:
bonus2 bMagicAddRace,r,x;
Описание:
+x% magical damage against race r
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
bPAtk Бонус Предмета
bPAtk
Сигнатура:
bonus bPAtk,n;
Описание:
PAtk + n
bSMatk Бонус Предмета
bSMatk
Сигнатура:
bonus bSMatk,n;
Описание:
SMatk + n
bSkillCooldown Бонус Предмета
bSkillCooldown
Сигнатура:
bonus2 bSkillCooldown,sk,t;
Описание:
Increases cooldown of skill sk by t milliseconds
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 2 Да Не указано 2 Детали

Не указано