Item Details

Zodiac Boots (Acolyte) [1] ( Zodiac_Boots_AL )

ID 470270 Zodiac Boots (Acolyte) [1]
Zodiac Boots (Acolyte) [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 90 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Обувь
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 60
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

ATK +30
MATK +30
------------------------
Per 2 tingkat tempa:
ATK +10
ATK +1%
MATK +10
MATK +1%
------------------------
Per 4 tingkat tempa:
Damage dari skill "Adoramus" +10%
Damage dari skill "Knuckle Arrow" +10%
------------------------
Jika tingkat tempa +9 atau lebih,
Reduce Fix Cast-time -0.3 detik
------------------------
Jika tingkat tempa +11 atau lebih,
After Cast-delay -6%
------------------------
Set Bonus
Biolab Boots (Acolyte) [1]
Valkyrie Blessing

ATK +20
MATK +20

Per 4 tingkat tempa:
Damage dari skill "Adoramus" +5%
Damage dari skill "Knuckle Arrow" +5%

Jika tingkat tempa +9 atau lebih,
Reduce Fix Cast-time -0.2 detik

Jika tingkat tempa +11 atau lebih,
After Cast-delay -4%
------------------------
Set Bonus
Biolab Boots (Acolyte) [1]
Margaretha's Memory

Cooldown-time dari skill "Adoramus" -1 detik

Per 4 tingkat tempa senjata:
Magic damage element holy +10%
------------------------
Set Bonus
Biolab Boots (Acolyte) [1]
Margaretha's Memory
Valkyrie Blessing

Cooldown-time dari skill "Adoramus" -0.5 detik

Per 4 tingkat tempa senjata:
Magic damage element holy +5%
------------------------
Set Bonus
Biolab Boots (Acolyte) [1]
Chen's Memory

After Cast-delay -10%

Per 4 tingkat tempa senjata:
Damage serangan fisik ke Boss monster +6%
------------------------
Set Bonus
Biolab Boots (Acolyte) [1]
Chen's Memory
Valkyrie Blessing

After Cast-delay -5%

Per 4 tingkat tempa senjata:
Damage serangan fisik ke Boss monster +4%
------------------------
Set Bonus
Biolab Boots (Acolyte) [1]
Biolab Cancer Diadem [1]
Margaretha's Memory

Jika total tingkat tempa "Headgear, Shoes, Weapon" +36 atau lebih,
Ketika menggunakan skill, Gemstone tidak akan berkurang.

Jika total tingkat tempa "Headgear, Shoes, Weapon" +40 atau lebih,
Bypass Hard MDEF lawan (kecuali player) sebesar 40%
------------------------
Set Bonus
Biolab Boots (Acolyte) [1]
Biolab Lion Crown [1]
Chen's Memory

Jika total tingkat tempa "Headgear, Shoes, Weapon" +36 atau lebih,
Damage serangan fisik jarak-jauh +30%

Jika total tingkat tempa "Headgear, Shoes, Weapon" +40 atau lebih,
Bypass Hard DEF lawan (kecuali player) sebesar 40%
------------------------
Jenis : Equipment
Posisi : Shoes
Def : 60
Berat : 90
Lv Min. : 100
Job: 3rd Class Acolyte

ATK and MATK +50.

Every 2 levels upgrade, ATK and MATK +10, ATK and MATK +1%.

Every 4 levels upgrade, Increases damage of Adoramus and Knuckle Arrow by 15%

If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds

If refine rate is 11 or higher, Reduces Delay after using skills by 10%
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Margaretha Memory

Reduces Adoramus skill cooldown by 1.5 seconds.
for every 4 upgrade level of weapon, increases Holy magic damage by 15%.
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Chen Memory

Reduces delay after using skill by 15%.
for every 4 upgrade level of weapon, increases physical damage against Boss monsters by 10%.
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Margaretha Memory
Biolab Cancer Diadem

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
when using skills, Gemstone will not be lost.

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the magic defense of all monsters by 40% (except Player).
------------------------
Set Bonus:
Zodiac Boots(Acolyte)
Chen Memory
Biolab Lion Crown

If the sum of helmet, shoes, and weapon refinement level is 33 or higher,
Increases range physical damage by 30%.

If the sum of helmet, shoes, and weapon refinement level is 35 or higher,
Ignores the physical defense of all monsters by 40% (except Player)
------------------------
Type: Shoes
Defense: 60
Weight: 90
Required Lv: 100
Class: Acolyte Class

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bBaseAtk,50+(10*(.@r/2));
bonus bMatk,50+(10*(.@r/2));
bonus bAtkRate,.@r/2;
bonus bMatkRate,.@r/2;
bonus2 bSkillAtk,"AB_ADORAMUS",15*(.@r/4);
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15*(.@r/4);
if (.@r>=9)
   bonus bFixedCast,-500;
if (.@r>=11)
   bonus bDelayrate,-10;
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
bAtkRate Бонус Предмета
bAtkRate
Сигнатура:
bonus bAtkRate,n;
Описание:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Бонус Предмета
bMatkRate
Сигнатура:
bonus bMatkRate,n;
Описание:
Magical attack power + n%
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bFixedCast Бонус Предмета
bFixedCast
Сигнатура:
bonus bFixedCast,t;
Описание:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано