Item Details

Storm Muffler ( Storm_Muffler )

ID 480064 Storm Muffler
Storm Muffler Цена покупки: zeny Цена продажи: 0 zeny Вес: 30 Слоты: Не указано
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Одеяние/Роба
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 12
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Por mais turbulenta que seja a tempestade, sempre existe um jeito de superá-la. O segredo está na persistência e na confiança.
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HP e SP máx. +2%.
Dano físico a distância +2%.
Resistência as raças Humano e Doram +5%.
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Refino +5 ou mais:
HP e SP máx. +3% adicional.
Dano físico a distância +3% adicional.
Refino +7 ou mais:
HP e SP máx. +5% adicional.
Dano físico a distância +5% adicional.
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Ao aprender [Múrmurio Perene] nv.5:
Precisão perfeita +20.
Recupera 2 de SP a cada ataque.
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Ao aprender [Ode a Hela] nv.5:
Pós-conjuração -10%.
Recarga de [Temporal de Flechas] -2 segundos.
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A cada nível aprendido de [Canção de Frigga]:
Dano físico a distância +4% adicional.
Dano de [Temporal de Flechas] +2%.
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Conjunto
[Flecha de Fogo]
Resistência a propriedade Fogo +75%.
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Conjunto
[Flecha de Cristal]
Resistência a propriedade Água +75%.
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Conjunto
[Flecha de Vento]
Resistência a propriedade Vento +75%.
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Conjunto
[Flecha de Pedra]
Resistência a propriedade Terra +75%.
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Conjunto
[Arco Élfico]
[Saltos da Rainha Scaraba]
Saltos com refino +7 ou mais,
ao aprender [Ode a Hela] nv.5:
Recarga de [Temporal de Flechas] +2 segundos.
--------------------------
Tipo: Capa
DEF: 12 DEFM: 0
Peso: 30
Nível necessário: 100
Classes: Todas

Mengurangi serangan yang diterima dari Player sebesar 5%,
Max HP +2%, Max SP +2%,
Menambah range damage +2%.
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Saat level tempa +7 atau lebih, Bonus menjadi MaxHP MaxSP+ 5% , MaxSP + 5%, Range damage +5%.
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Saat level tempa +11 atau lebih, Bonus menjadi MaxHP MaxSP + 10%, Range damage +10%.
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Saat infinite Humming Lv 5, Menambah chance mengaktifkan Guide Attack 20%, restore 2 SP tiap hit.
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Tiap level Friggs Song, range damage +4%, Severe Rainstorm damage +2%.
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Saat Gloomy Slyness lv 5, reduce delay after skill 10%, cooldown Severe Rainstorm berkurang 0.5 detik.
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Saat digunakan dengan Fire arrow, resist elemen api +75%.
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Saat digunakan dengan Crystal arrow, resist elemen air +75%.
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Saat digunakan dengan Wind arrow, resist elemen angin +75%.
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Saat digunakan dengan Stone arrow, menambah resist elemen tanah +75%.
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Saat digunakan dengan Bow of Storm dan Gloomy Slyness lv 5, mengurangi delay after skill Severe Rainsotrm sebesar 2 detik.
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Jenis : Garment
Def : 12
Berat : 30
Syarat Lv : 100
Job : All Job

MaxHP + 2%
MaxSP + 2%,
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Increase resistance against Human players and Doram Players by 5%
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Increase ranged attack damage to all enemies by 2%.
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When refined to +7 or higher
MaxHP + 3%
MaxSP + 3%
Increase ranged attack damage to all enemies by 3%
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When refined to 11 or higher
MaxHP + 5%
MaxSP + 5%
increase ranged attack damage to all enemies by 5%
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When Infinite Humming Lv5, increase change to guide attack by 20%, restore 2SP when performing a hit.
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Increase ranged damage to all enemies by 4% and Severe Rainstorm damage by 2% per each skill level of Frigg's Song learned.
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When Gloomy Shyness Lv5, reduce delay after skill by 10%, reduce Severe Rainstorm's cooldown by 2 sec.
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When equipped with fire arrows, increase resistance against fire property damage by 75%.
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When equipped with crystal arrows, increase resistance against water property damage by 75%.
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When equipped with wind arrows, increase resistance against wind property damage by 75%.
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When equipped with stone arrows, increase resistance against earth property damage by 75%.
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When equipped with Bow of Storm and Gloomy Shyness Lv5, cooldown reduction of Severe Rainstorm is not activated.
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When equipped with Scaraba +7 and Elven Bow and Gloomy Shyness Lv5, cooldown reduction of Severe Rainstorm is not activated.
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Class: Garment
DEF : 12
Weight: 30
Required Level : 100
Usable By: All Jobs

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
.@lvl = getskilllv("WM_FRIGG_SONG");
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus bLongAtkRate,2+(4*.@lvl);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",2*.@lvl;
if (.@r>=5) {
   bonus bMaxHPrate,3;
   bonus bMaxSPrate,3;
   bonus bLongAtkRate,3;
}
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus bMaxSPrate,5;
   bonus bLongAtkRate,5;
}
if (getskilllv("WM_UNLIMITED_HUMMING_VOICE") == 5) {
   bonus bPerfectHitAddRate,20;
   bonus bSPDrainValue,2;
}
if (getskilllv("WM_GLOOMYDAY") == 5) {
   bonus bDelayrate,-10;
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bMaxSPrate Бонус Предмета
bMaxSPrate
Сигнатура:
bonus bMaxSPrate,n;
Описание:
MaxSP + n%
bSubRace Бонус Предмета
bSubRace
Сигнатура:
bonus3 bSubRace,r,x,bf;
Описание:
+x% damage reduction against race r with trigger criteria bf
bLongAtkRate Бонус Предмета
bLongAtkRate
Сигнатура:
bonus bLongAtkRate,n;
Описание:
Increases damage of long ranged attacks by n%
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bPerfectHitAddRate Бонус Предмета
bPerfectHitAddRate
Сигнатура:
bonus bPerfectHitAddRate,n;
Описание:
On-target impact attack probability + n%
bSPDrainValue Бонус Предмета
bSPDrainValue
Сигнатура:
bonus bSPDrainValue,n;
Описание:
Heals +n SP with a normal attack
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
bSkillCooldown Бонус Предмета
bSkillCooldown
Сигнатура:
bonus2 bSkillCooldown,sk,t;
Описание:
Increases cooldown of skill sk by t milliseconds
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

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