Shining Priest's Cloak [1] ( ROZ_FV_Cassock_Manteau )
| ID 480224 |
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Цена покупки: zeny | Цена продажи: 0 zeny | Вес: 45 | Слоты: 1 | ||||||||||||||||||||||||||||||||||||
| Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. | Подтип: Не указано | Пол: Оба | Локации: Одеяние/Роба | |||||||||||||||||||||||||||||||||||||
| Атака: Не указано | Магическая атака: Не указано | Диапазон: Не указано | Защита: 35 | |||||||||||||||||||||||||||||||||||||
| Уровень оружия: Не указано | Уровень брони: 1 | Мин. Уровень Снаряжения: 150 | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||
| Поддается улучшению: 1 | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Не указано | |||||||||||||||||||||||||||||||||||||
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Все Не указано
Флаги
Стакирование
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Использование
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Торговля
Задержка
Не указано
.@r = getrefine(); bonus bHealPower2,25; bonus bAddItemHealRate,25; bonus2 bSubRace,RC_Angel,2*(.@r/2); bonus2 bSubRace,RC_Demon,2*(.@r/2); bonus bBaseAtk,7*(.@r/3); bonus bMatk,6*(readparam(bInt)/25)+10*(.@r/3); bonus bAspdRate,3*(readparam(bAgi)/25); bonus bMaxHP,350*(readparam(bVit)/25); bonus bVariableCastrate,-3*(readparam(bDex)/25); if (.@r>=9) bonus2 bSubSize,Size_All,10; Справка по Скрипту
getrefine
Команда
getrefine
Сигнатура:
Описание:
function is called.
This function is intended for use in item scripts.
bHealPower2
Бонус Предмета
bHealPower2
Сигнатура:
Описание:
Increases heal amount if you are healed by any skills by n%
bAddItemHealRate
Бонус Предмета
bAddItemHealRate
Сигнатура:
Описание:
Increases HP recovered by n% for item iid
bSubRace
Бонус Предмета
bSubRace
Сигнатура:
Описание:
+x% damage reduction against race r with trigger criteria bf
bBaseAtk
Бонус Предмета
bBaseAtk
Сигнатура:
Описание:
Basic attack power + n
bMatk
Бонус Предмета
bMatk
Сигнатура:
Описание:
Magical attack power + n
readparam
Команда
readparam
Сигнатура:
Описание:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Пример:
bInt
Бонус Предмета
bInt
Сигнатура:
Описание:
INT + n
bAspdRate
Бонус Предмета
bAspdRate
Сигнатура:
Описание:
Attack speed + n%
bAgi
Бонус Предмета
bAgi
Сигнатура:
Описание:
AGI + n
bMaxHP
Бонус Предмета
bMaxHP
Сигнатура:
Описание:
MaxHP + n
bVit
Бонус Предмета
bVit
Сигнатура:
Описание:
VIT + n
bVariableCastrate
Бонус Предмета
bVariableCastrate
Сигнатура:
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bDex
Бонус Предмета
bDex
Сигнатура:
Описание:
DEX + n
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
bSubSize
Бонус Предмета
bSubSize
Сигнатура:
Описание:
+x% damage reduction against size s
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано Не указано Не указано Не указано Не указано |
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