Item Details

Royal Nightwatch Cape [1] ( Royal_Nightwatch_US )

ID 480539 Royal Nightwatch Cape [1]
Royal Nightwatch Cape [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 10 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Одеяние/Роба
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: Не указано
Уровень оружия: Не указано Уровень брони: 2 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: 1 Элемент: Нейтральный Классы: Не указано

A cloak worn by the Nightwatch.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 4.
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For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, ATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
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When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%.
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When refined to +14 or higher, enables to use Lv.3 Shield Spell.
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Set Bonus:
Royal Nightwatch Cape [1]
Turtle General Card

Increase physical damage against Boss class enemies by 40%.

When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 1 Card

MHP + 15%.
Increase long-range physical damage by 20%.
Increase Vanishing Buster damage by 30%.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 2 Card

MHP + 15%.
Increase long-range physical damage by 20%.
Increase Fire Dance damage by 30%.
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[Grade Bonus]
[Grade D] ATK + 50.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 10.
[Grade A] When refined to +15 or higher, long-range physical damage + 40%.
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Type : Garment
Def : 0
Weight : 10
Armor Level : 2
Required Level : 100
Class : All Jobs

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bLongAtkRate,20+(7*(.@r/3));
bonus bBaseAtk,20*(.@r/2);
bonus bCon,4*(.@r/2);
bonus2 bAddSize,Size_All,7*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bLongAtkRate,15;
   if (.@r>=9) {
       bonus2 bAddEle,Ele_All,20;
       if (.@r>=10) {
            bonus bBaseAtk,100;
            if (.@r>=11) {
                bonus bAllStats,15;
                if (.@r>=12) {
                    bonus bCon,10;
                    bonus bLongAtkRate,15;
                    if (.@r>=13) {
                        bonus2 bSkillAtk,"RL_R_TRIP",100;
                        bonus2 bSkillAtk,"RL_FIREDANCE",100;
                        bonus2 bSkillAtk,"RL_BANISHING_BUSTER",100;
                        if (.@r>=14) {
                             skill "LG_SHIELDSPELL",3;
                        }
                    }
                }
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bBaseAtk,50;
   if (.@g>=ENCHANTGRADE_C) {
       bonus bDelayrate,-15;
       if (.@g>=ENCHANTGRADE_B) {
            bonus bPAtk,10;
            if (.@g>=ENCHANTGRADE_A) {
                if (.@r>=15) {
                    bonus bLongAtkRate,40;
                }
            }
       }
   }
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
getenchantgrade Команда
getenchantgrade
Сигнатура:
getenchantgrade({<equipment slot>,<char_id>})
Описание:
function is called or the specified equipment slot. If nothing is equipped there, it returns -1. Valid equipment slots are: EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default) For a list of others equipment slots see 'getequipid'.
bNoKnockback Бонус Предмета
bNoKnockback
Сигнатура:
bonus bNoKnockback;
Описание:
Character is no longer knocked back by enemy skills with such effect
bLongAtkRate Бонус Предмета
bLongAtkRate
Сигнатура:
bonus bLongAtkRate,n;
Описание:
Increases damage of long ranged attacks by n%
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bCon Бонус Предмета
bCon
Сигнатура:
bonus bCon,n;
Описание:
CON + n
bAddSize Бонус Предмета
bAddSize
Сигнатура:
bonus2 bAddSize,s,x;
Описание:
+x% physical damage against size s
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bAddEle Бонус Предмета
bAddEle
Сигнатура:
bonus3 bAddEle,e,x,bf;
Описание:
+x% physical damage against element e with trigger criteria bf
bAllStats Бонус Предмета
bAllStats
Сигнатура:
bonus bAllStats,n;
Описание:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
bPAtk Бонус Предмета
bPAtk
Сигнатура:
bonus bPAtk,n;
Описание:
PAtk + n
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 2 Да Не указано 2 Детали

Не указано