Alice Maid Pillow [1] ( Alice_Hug_Pillow_TW )
| ID 490089 |
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Цена покупки: zeny | Цена продажи: 0 zeny | Вес: 20 | Слоты: 1 | ||||||||||||||||||||||||||||||||||||
| Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. | Подтип: Не указано | Пол: Оба | Локации: Аксессуар (левый) | |||||||||||||||||||||||||||||||||||||
| Атака: Не указано | Магическая атака: Не указано | Диапазон: Не указано | Защита: Не указано | |||||||||||||||||||||||||||||||||||||
| Уровень оружия: Не указано | Уровень брони: 1 | Мин. Уровень Снаряжения: 1 | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||
| Поддается улучшению: Не указано | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Не указано | |||||||||||||||||||||||||||||||||||||
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Guling dengan gambar Alice yang menggoda. Все Не указано
Флаги
Стакирование
Не указано
Использование
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Торговля
Задержка
Не указано
bonus bMdef,10;
bonus bAllStats,2;
bonus bMaxHPrate,5;
bonus2 bSubSize,Size_Medium,5;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
if (getpetinfo(PETINFO_EGGID) == 9027) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (getpetinfo(PETINFO_EGGID) == 9030) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
Справка по Скрипту
bMdef
Бонус Предмета
bMdef
Сигнатура:
Описание:
Equipment MDEF + n
bAllStats
Бонус Предмета
bAllStats
Сигнатура:
Описание:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bMaxHPrate
Бонус Предмета
bMaxHPrate
Сигнатура:
Описание:
MaxHP + n%
bSubSize
Бонус Предмета
bSubSize
Сигнатура:
Описание:
+x% damage reduction against size s
bSubRace
Бонус Предмета
bSubRace
Сигнатура:
Описание:
+x% damage reduction against race r with trigger criteria bf
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
getpetinfo
Команда
getpetinfo
Сигнатура:
Описание:
currently has active. Valid types are:
PETINFO_ID - Pet unique ID
PETINFO_CLASS - Pet class number as per '' - will tell you what kind of a pet it is.
PETINFO_NAME - Pet name. Will return "null" if there's no pet.
PETINFO_INTIMATE - Pet friendly level (intimacy score). 1000 is full loyalty.
PETINFO_HUNGRY - Pet hungry level. 100 is full hunger.
PETINFO_RENAMED - Pet rename flag. 0 means this pet has not been named yet.
PETINFO_LEVEL - Pet level
PETINFO_BLOCKID - Pet Game ID
PETINFO_EGGID - Pet egg item ID
PETINFO_FOODID - Pet food item ID
PETINFO_INTIMATE can be used with the following constants for checking values:
PET_INTIMATE_NONE = 0
PET_INTIMATE_AWKWARD = 1 ~ 99
PET_INTIMATE_SHY = 100 ~ 249
PET_INTIMATE_NEUTRAL = 250 ~ 749
PET_INTIMATE_CORDIAL = 750 ~ 909
PET_INTIMATE_LOYAL = 910 ~ 1000
PETINFO_HUNGRY can be used with the following constants for checking values:
PET_HUNGRY_NONE = 0
PET_HUNGRY_VERY_HUNGRY = 1 ~ 10
PET_HUNGRY_HUNGRY = 11 ~ 25
PET_HUNGRY_NEUTRAL = 26 ~ 75
PET_HUNGRY_SATISFIED = 76 ~ 90
PET_HUNGRY_STUFFED = 91 ~ 100
Example:
These commands will only work if the invoking character has a pet, and are meant
to be executed from pet scripts. They will modify the pet AI decision-making for
the current pet of the invoking character, and will NOT have any independent
effect by themselves, which is why only one of them each may be in effect at any
time for a specific pet. A pet may have 'petloot', 'petskillbonus',
'petskillattack' OR 'petpetskillattack2' and 'petskillsupport'.
the specified duration of seconds, with a delay of the specified number of
seconds between activations. Rates are a chance of the effect occurring and are
given in percent. 'bonusratebattle_athena.conf'.
from the egg. Other commands usable in item scripts (see 'bonusre essentially on your own here.
Пример:
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