Item Details

Ring of Adoramus [1] ( RingOfAdoramus )

ID 490118 Ring of Adoramus [1]
Ring of Adoramus [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 10 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Правый_аксессуар + Левый_аксессуар
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: Не указано
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: Не указано Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Não se sabe a origem exata deste anel, mas a lenda diz que todas as preces que os usuários desse anel faziam, parte delas ficavam gravadas nesse anel, aumentando todo o seu poder sagrado. Dizem que é a manifestação física das palavras sagradas.
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INT +7.
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Dano mágico contra todos os Tamanhos +10%.
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A cada 3 níveis de base:
Dano de [Adoramus] e [Judex] +1%.
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Ao aprender [Oratio] nv.10:
Efetividade de cura +30%.
Custo de SP das habilidades -10%.
Conjuração fixa de [Oratio] -100%.
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Ao aprender [Adoramus] nv.10:
Velocidade de ataque +15%.
Ao derrotar monstros com ataques mágicos, regenera 100 de HP e 10 de SP.
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Ao aprender [Offertorium] nv.5:
Conjuração variável -30%.
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Ao aprender [Gênese] nv.5:
Dano mágico de propriedade Vento, Sagrado e Neutro +10%.
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Tipo: Acessório
DEF: 0 DEFM: 15
Peso: 10
Nível necessário: 100
Classes: Todas

Increase magical damage to small, medium, large monsters by 10%.
Increase damage of Adoramus and Judex by 1% per 3 BaseLv.
When Clearance Lv5 is learned, increase Holy, Wind, Neutral magical damage by 10%.
When Oratio Lv10 is learned, reduce fixed casting of Oratio by 100%, increase Healing + 30%, reduce SP consumption by 10%.
When Adoramus Lv5 is learned, increase ASPD by 15%, recovers 100 HP and 10 SP when monsters killed using magical attack.
When Offertorium Lv5 is learned, reduce variable casting by 30%.

SET BONUS
Ring of Adoramus
Release of Magic
Ignores magic defense of all races by 100%

Type : Accessory Defense : 0
Weight : 10
Required level : 100
Class : All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bMdef,15;
bonus bInt,7;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"AB_ADORAMUS",(BaseLevel/3);
bonus2 bSkillAtk,"AB_JUDEX",(BaseLevel/3);
if (getskilllv("AB_CLEARANCE") == 5) {
   bonus2 bMagicAtkEle,Ele_Wind,10;
   bonus2 bMagicAtkEle,Ele_Holy,10;
   bonus2 bMagicAtkEle,Ele_Neutral,10;
}
if (getskilllv("AB_ORATIO") == 10) {
   bonus2 bFixedCastrate,"AB_ORATIO",-100;
   bonus bHealPower,30;
   bonus bUseSPrate,-10;
}
if (getskilllv("AB_ADORAMUS") == 10) {
   bonus bAspdRate,15;
   bonus bMagicHPGainValue,100;
   bonus bMagicSPGainValue,10;
}
if (getskilllv("AB_OFFERTORIUM") == 5)
   bonus bVariableCastrate,-30;
Справка по Скрипту
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
bInt Бонус Предмета
bInt
Сигнатура:
bonus bInt,n;
Описание:
INT + n
bMagicAddSize Бонус Предмета
bMagicAddSize
Сигнатура:
bonus2 bMagicAddSize,s,x;
Описание:
+x% magical damage against size s
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bMagicAtkEle Бонус Предмета
bMagicAtkEle
Сигнатура:
bonus2 bMagicAtkEle,e,x;
Описание:
Increases damage of e element magic by x%
bFixedCastrate Бонус Предмета
bFixedCastrate
Сигнатура:
bonus2 bFixedCastrate,sk,n;
Описание:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bHealPower Бонус Предмета
bHealPower
Сигнатура:
bonus bHealPower,n;
Описание:
Increases heal amount of all heal skills by n%
bUseSPrate Бонус Предмета
bUseSPrate
Сигнатура:
bonus bUseSPrate,n;
Описание:
SP consumption + n%
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bMagicHPGainValue Бонус Предмета
bMagicHPGainValue
Сигнатура:
bonus bMagicHPGainValue,n;
Описание:
Heals +n HP when killing an enemy with a magical attack
bMagicSPGainValue Бонус Предмета
bMagicSPGainValue
Сигнатура:
bonus bMagicSPGainValue,n;
Описание:
Heals +n SP when killing an enemy with a magical attack
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Нет Не указано 1 Детали

Не указано