Item Details

Metal Pick [1] ( Metal_Pick )

ID 490141 Metal Pick [1]
Metal Pick [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 10 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Правый_аксессуар + Левый_аксессуар
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: Не указано
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: Не указано Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Um, dois... Um, dois, três, quatro! Para fazer um som maneiro, você tem que ter uma palheta resistente. Essa de Elunium aguenta os mais intensos bate cabeças!
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Dano mágico contra todos os Tamanhos +10%.
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A cada 3 níveis de base:
Dano de [Ruído Estridente] +1%.
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Ao aprender [Improviso] nv.5:
Dano mágico de propriedade Neutro +10%.
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Ao aprender [Canção de Frigga] nv.5:
Ignora 50% da DEFM de todas as raças.
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Ao aprender [Ode a Hela] nv.5:
Dano mágico contra monstros Normais e Chefes +10%.
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Ao aprender [Melodia de Morfeu] nv.5:
Velocidade de ataque +10%.
Ao derrotar monstros com ataques mágicos, regenera 100 de HP e 10 de SP.
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Tipo: Acessório
DEF: 0 DEFM: 0
Peso: 10
Nível necessário: 100
Classes: Todas

Damage magic ke semua size monster +10%.
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Per 3 BASE LVL:
Damage dari skill "Metallic Sound" +1%
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Jika level dari skill "Improvised Song" mencapai Lv 5 atau lebih,
Magic Damage element netral +10%
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Jika level dari skill "Frigg's Song" mencapai Lv 5 atau lebih,
Ignore 50% MDEF semua race monster
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Jika level dari skill "Deep Sleep Lullaby" mencapai Lv 5 atau lebih,
ASPD +10%
HP +100 SP +10 setiap membunuh monster dengan serangan magic
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Jika level dari skill "Gloomy Shyness" mencapai Lv 5 atau lebih,
Damage magic ke Normal & Boss Monster +10%
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Jenis : Aksesoris
DEF : 0
Berat : 10
Syarat Lv : 100
Job : Semua Job

Item used to play guitar or bass. It's hard, so it's less abrasive.

Increase magic damage to small, medium, large monsters by 10%.
Increase damage of Metallic Sound by 1% per 3 BaseLv.
When Improvised Song Lv. 5 is learned, increase damage of Neutral property magic damage by 10%.
When Frigg's Song Lv. 5 is learned, ignores magic defense of all races by 50%.
When Deep Sleep Lullaby Lv. 5 is learned, increase ASPD by 10%.
Killing a monster using a magic attack restores 100 HP, 10 SP.
When Gloomy Shyness Lv. 5 is learned, increase magic damage to normal, boss monsters by 10%.

Type : Accessory Defense : 0
Weight : 10
Required Level : 100
Class : All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bInt,7;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WM_METALICSOUND",(BaseLevel/3);
if (getskilllv("WM_RANDOMIZESPELL") == 5)
   bonus2 bMagicAtkEle,Ele_Neutral,10;
if (getskilllv("WM_FRIGG_SONG") == 5)
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
if (getskilllv("WM_LULLABY_DEEPSLEEP") == 5) {
   bonus bAspdRate,10;
   bonus bMagicHPGainValue,100;
   bonus bMagicSPGainValue,10;
}
if (getskilllv("WM_GLOOMYDAY") == 5) {
   bonus2 bMagicAddClass,Class_Normal,10;
   bonus2 bMagicAddClass,Class_Boss,10;
}
Справка по Скрипту
bInt Бонус Предмета
bInt
Сигнатура:
bonus bInt,n;
Описание:
INT + n
bMagicAddSize Бонус Предмета
bMagicAddSize
Сигнатура:
bonus2 bMagicAddSize,s,x;
Описание:
+x% magical damage against size s
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bMagicAtkEle Бонус Предмета
bMagicAtkEle
Сигнатура:
bonus2 bMagicAtkEle,e,x;
Описание:
Increases damage of e element magic by x%
bIgnoreMdefRaceRate Бонус Предмета
bIgnoreMdefRaceRate
Сигнатура:
bonus2 bIgnoreMdefRaceRate,r,n;
Описание:
Disregard n% of the target's MDEF if the target belongs to race r
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bMagicHPGainValue Бонус Предмета
bMagicHPGainValue
Сигнатура:
bonus bMagicHPGainValue,n;
Описание:
Heals +n HP when killing an enemy with a magical attack
bMagicSPGainValue Бонус Предмета
bMagicSPGainValue
Сигнатура:
bonus bMagicSPGainValue,n;
Описание:
Heals +n SP when killing an enemy with a magical attack
bMagicAddClass Бонус Предмета
bMagicAddClass
Сигнатура:
bonus2 bMagicAddClass,c,x;
Описание:
+x% magical damage against class c
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Нет Не указано 1 Детали

Не указано