Item Details

Document Acolyte [1] ( Document_Acolyte_TH )

ID 490610 Document Acolyte [1]
Document Acolyte [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 10 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Аксессуар (правый)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 7
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: Не указано Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

Catatan lengkap dari perjalanan seorang Priest yang telah menjelajahi Tomb of Honor
------------------------
ATK +100, ATK +10%,
MATK +100, MATK +10%,
After Cast-delay -10%,
Fisikal dan magical damage ke semua size musuh +10%,
Damage dari skill Judex dan Rampage Blast +30%.
------------------------
Jika digunakan oleh Arc Bishop,

Variable Cast-time dari skill Judex -100%,
Ketika menggunakan skill Judex mempunyai 35% kemungkinan untuk auto-cast Judex Lv.10 ke target,
Ignore MDEF semua race monster +50% (Kecuali Player)
------------------------
Jika digunakan oleh Sura,

Cooldown dari skill Earth Shaker dan Rampage Blast -1.5 detik,
Ignore DEF semua race monster +50% (Kecuali Player)
------------------------
[Set Bonus]
Document of Acolyte [1]
Old Mitra [1]

After Cast-delay -15%,

Per 2 tingkat tempa headgear:
Magic damage ke semua race monster +4%,
Damage dari skill Judex +40%.
------------------------
[Set Bonus]
Document of Acolyte [1]
Old Blazing Soul [1]

Ketika menggunakan skill Rampage Blast akan auto-cast skill Zen,

Per 2 tingkat tempa headgear:
Fisikal damage ke semua class monster +4%,
Damage dari skill Rampage Blast +10%.
------------------------
Jenis: Accessory (Kanan)
Berat: 10
Def: 7
Syarat Lv: 100
Job: Acolyte Class 3

The complete travel log of the Acolyte who explored the Tomb of Honor area.
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ATK + 100, ATK + 10%.
------------------------
MATK + 100, MATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase physical and magic damage against all size enemies by 10%.
------------------------
Increase Judex and Rampage Blast damage by 30%.
------------------------
When equipped by Archbishop classes,
reduce Judex Variable Casting Time by 100%.
When using Judex, there's a 35% chance to auto cast Lv.10 Judex.
Ignore magic defense of all race enemies (except player) by 50%.
------------------------
When equipped by Sura classes,
reduce Earth Shaker and Rampage Blast cooldown by 1.5 seconds.
Ignore physical defense of all race enemies (except player) by 50%.
------------------------
Set Bonus:
Document Acolyte [1]
Old Mitra [1]

Reduce After Cast Delay by 15%.

For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Judex damage by 40%.
------------------------
Set Bonus:
Document Acolyte [1]
Old Blazing Soul [1]

When using Rampage Blast, auto cast Lv.1 Zen.

For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Rampage Blast damage by 10%.
------------------------
Type : Accessory (Right)
Def : 7
Weight : 10
Required Level : 100
Class : 3rd Class Acolyte

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bBaseAtk,100;
bonus2 bAddClass,Class_All,10;
bonus bMatk,100;
bonus bMatkRate,10;
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"AB_JUDEX",30;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
   bonus2 bVariableCastrate,"AB_JUDEX",-100;
   bonus4 bAutoSpellOnSkill,"AB_JUDEX","AB_JUDEX",10,350;
   bonus2 bIgnoreMdefRaceRate,RC_All,50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
   bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1500;
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
}
Справка по Скрипту
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bAddClass Бонус Предмета
bAddClass
Сигнатура:
bonus2 bAddClass,c,x;
Описание:
+x% physical damage against class c
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
bMatkRate Бонус Предмета
bMatkRate
Сигнатура:
bonus bMatkRate,n;
Описание:
Magical attack power + n%
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
bAddSize Бонус Предмета
bAddSize
Сигнатура:
bonus2 bAddSize,s,x;
Описание:
+x% physical damage against size s
bMagicAddSize Бонус Предмета
bMagicAddSize
Сигнатура:
bonus2 bMagicAddSize,s,x;
Описание:
+x% magical damage against size s
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
eaclass Команда
eaclass
Сигнатура:
eaclass({<job number>,<char_id>})
Описание:
This commands returns the "eA job-number" corresponding to the given class, and uses the invoking player's class if none is given. The eA job-number is also a class number system, but it's one that comes with constants which make it easy to convert among classes. The command will return -1 if you pass it a job number which doesn't have an eA job-number equivalent.
Пример:
.@eac = eaclass();
if ((.@eac&EAJ_BASEMASK) == EAJ_SWORDMAN)
mes "Your base job is Swordman.";
if (.@eac&EAJL_UPPER)
mes "You are a rebirth job.";
if ((.@eac&EAJ_UPPERMASK) == EAJ_SWORDMAN)
mes "You must be a Swordman, Baby Swordman or High Swordman.";
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bAutoSpellOnSkill Бонус Предмета
bAutoSpellOnSkill
Сигнатура:
bonus5 bAutoSpellOnSkill,sk,x,y,n,i;
Описание:
Adds a n/10% chance to autospell skill x at level y when using skill sk
bIgnoreMdefRaceRate Бонус Предмета
bIgnoreMdefRaceRate
Сигнатура:
bonus2 bIgnoreMdefRaceRate,r,n;
Описание:
Disregard n% of the target's MDEF if the target belongs to race r
bSkillCooldown Бонус Предмета
bSkillCooldown
Сигнатура:
bonus2 bSkillCooldown,sk,t;
Описание:
Increases cooldown of skill sk by t milliseconds
bIgnoreDefRaceRate Бонус Предмета
bIgnoreDefRaceRate
Сигнатура:
bonus2 bIgnoreDefRaceRate,r,n;
Описание:
Disregard n% of the target's DEF if the target belongs to race r
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Нет Не указано 1 Детали

Не указано