Item Details

Patent Light Blade [2] ( Up_Light_Blade )

ID 500017 Patent Light Blade [2]
Patent Light Blade [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 120 Слоты: 2
Тип: Оружие. Подтип: Одноручный Меч Пол: Оба Локации: Оружие
Атака: 130 Магическая атака: 195 Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 150 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
--------------------------
A cada 2 refinos:
ATQM +15.
A cada 3 refinos:
Dano de [Gloria Domini] e [Luz da Criação] +5%.
--------------------------
Refino +7 ou mais:
Conjuração variável -10%.
Refino +9 ou mais:
Dano mágico de propriedade Sagrado +15%.
Refino +11 ou mais:
Dano mágico contra todos os Tamanhos +15%.
Dano de [Gloria Domini] e [Luz da Criação] +15%.
--------------------------
Conjunto
[Botas Primordiais]
INT +10.
Dano mágico +7%.
--------------------------
Tipo: Espada
ATQ: 130 ATQM: 195
Peso: 120
Nível da arma: 4
Nível necessário: 150
Classes: Guardiões Reais e evoluções

MATK +195
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MATK +15 per 2 tingkat tempa
------------------------
Damage dari skill "Gloria Domini & Genesis Ray" +5% per 3 tingkat tempa
------------------------
Jika tingkat tempa +7 atau lebih,
Variable Cast-time -10%
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Jika tingkat tempa +9 atau lebih,
Damage Magic element Holy +15%
------------------------
Jika tingkat tempa +11 atau lebih,
Damage magic ke semua size monster +10%

Damage dari skill "Gloria Domini & Genesis Ray" +15%
------------------------
Set Bonus
Patent Light Blade [2]
Great Hero Boots

INT +10
MATK +7%
------------------------
Jenis: Sword
ATK: 130
Berat: 120
Senjata Lv: 4
Lv min.: 150
Job: Royal Guard

A sword of light that is said to have been used by a warrior.
With the power of light, he began to show his natural ability.
It seems to resonate with the boots of the great hero.

MATK + 195.
MATK + 15 per 2 refine rates.
Increase damage of Pressure, Ray of Genesis by 5% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%.
When refined to +9 or higher, increase holy property magic damage by 15%.
When refined to +11 or higher, increase magic damage to all size monsters by 15%, Pressure, Ray of Genesis by additional 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.

Can upgrade the weapon through [Special Equipment Researcher]rgsr_in,136,171,0,100,0,0.
Type: Sword Attack: 130
Weight: 120
Weapon Level: 4
Required Level: 150
Class: Royal Guard Type

A sword of Royal Guard Pelleas, one of the greatest warriors of antiquity. It is said that its blade is forged from pure light and tempered in impenetrable darkness.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

MATK +195.
MATK +15 for every 2 refine levels.
Gloria Domini and Genesis Ray damage +5% for every 3 refine levels.
If refine rate is +7 or higher, Variable Cast Time of all skills -10%.
If refine rate is +9 or higher, Holy property magic damage +15%.
If refine rate is +11 or higher, magic damage inflicted on enemies of any size +15%, Genesis Ray and Gloria Domini damage +15%.
If equipped with Great Hero's Boots, INT +10, MATK +7%.

Class: Sword ATK: 130
Weight: 120
Weapon level: 4
Required Level: 150
Jobs: Royal Guard and subclasses

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMatk,.@r/2*15;
bonus2 bSkillAtk,"PA_PRESSURE",.@r/3*5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",.@r/3*5;
if (.@r>=7) {
   bonus bVariableCastrate,-10;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Holy,15;
}
if (.@r>=11) {
   bonus2 bMagicAddSize,Size_All,15;
   bonus2 bSkillAtk,"PA_PRESSURE",15;
   bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAtkEle Бонус Предмета
bMagicAtkEle
Сигнатура:
bonus2 bMagicAtkEle,e,x;
Описание:
Increases damage of e element magic by x%
bMagicAddSize Бонус Предмета
bMagicAddSize
Сигнатура:
bonus2 bMagicAddSize,s,x;
Описание:
+x% magical damage against size s
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

Не указано

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Не указано