Item Details

Patent Blessed Knife [2] ( Up_Blessed_Knife )

ID 510071 Patent Blessed Knife [2]
Patent Blessed Knife [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 120 Слоты: 2
Тип: Оружие. Подтип: Кинжал Пол: Оба Локации: Оружие
Атака: 210 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 150 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
--------------------------
A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Dano de [Apunhalar] +25%.
--------------------------
Refino +7 ou mais:
Habilita [Ofensiva Fatal] nv.10.
Dano físico contra todas as propriedades +15%.
Refino +9 ou mais:
Velocidade de ataque +10%.
Dano de [Ofensiva Fatal] +10%.
Refino +11 ou mais:
Pós-conjuração -5%.
Dano físico corpo a corpo +15%.
--------------------------
Conjunto
[Botas Primordiais]
FOR +10.
Dano físico corpo a corpo +5% adicional.
--------------------------
Tipo: Adaga
ATQ: 210 ATQM: 0
Peso: 120
Nível da arma: 4
Nível necessário: 150
Classes: Superaprendizes e evoluções

Per 2 tingkat tempa:
ATK +15
------------------------
Per 3 tingkat tempa:
Backstab damage +25%
------------------------
Jika tingkat tempa +7 atau lebih
Damage fisik ke semua element musuh +15%,
Dapat menggunakan skill Fatal Menace Lv 10
------------------------
Jika tingkat tempa +9 atau lebih
ASPD +10%
Fatal Menace damage +10%
------------------------
Jika tingkat tempa +11 atau lebih
After Cast-delay -5%,
Damage serangan fisik jarak-dekat +15%
------------------------
Set bonus
Patent Blessed Knife [2]
Great Hero's Boots [1]

STR +10,
Damage serangan fisik jarak-dekat +5%
------------------------
Jenis : Dagger
ATK : 210
Berat : 120
Weapon Lv : 4
Syarat Lv : 150
Job : Novice Class

A knife used by Bravery heroes in the past.
It is said that only angels who are blessed and protected by angels can use it.
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase damage of Back Stab by 25% per 3 refine rates.
When refined to +7 or higher, increase physical damage to all property enemies by 15%, can cast Fatal Menace slv10.
When refined to +9 or higher, reduce delay after attack by 10%, increase damage of Fatal Menace by 10%.
When refined to +11 or higher, reduce global cooltime by 5%, increase melee physical damage by 15%.
When equipped with Great Hero's Boots, STR + 10, increase melee physical damage by 5%.
Type : Knife Attack : 210
Weight : 120
Weapon Level : 4
Required Level : 150
Class : NoviceType

A combat dagger that belonged to an ancient hero.
They say that it was forged by an Angel smith in a heavenly forge and serves only those whose souls are pure and whose thoughts are noble.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Ancient Hero Boots.

ATK +15 for every 2 refine levels.
Back Stab damage +25% for every 3 refine levels.
If refined to +7 or higher, physical damage inflicted on enemies of any property +15%, Fatal Menace (Lv. 10) can be used.
If refine rate is +9 or higher, ASPD increases (Attack Delay -10%), Fatal Menace damage +10%.
If refine rate is +11 or higher, short-ranged physical damage +15%, cooldown of all skills -5%.
If equipped with Ancient Hero Boots, STR +10, short-ranged physical damage +5%.
Weight: 120
Weapon level: 4
Required Level: 150
Jobs: Novice and subclasses

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus2 bSkillAtk,"RG_BACKSTAP",25*(.@r/3);
if (.@r>=7) {
   skill "SC_FATALMENACE",10;
   bonus2 bAddEle,Ele_All,15;
   if (.@r>=9) {
      bonus bAspdRate,10;
      bonus2 bSkillAtk,"SC_FATALMENACE",10;
      if (.@r>=11) {
         bonus bShortAtkRate,15;
         bonus bDelayrate,-5;
      }
   }
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddEle Бонус Предмета
bAddEle
Сигнатура:
bonus3 bAddEle,e,x,bf;
Описание:
+x% physical damage against element e with trigger criteria bf
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bShortAtkRate Бонус Предмета
bShortAtkRate
Сигнатура:
bonus bShortAtkRate,n;
Описание:
Increases damage of short ranged attacks by n%
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

Не указано

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Улучшение Оружие 4 Да 4 Не указано Детали

Не указано