Item Details

Patent Exorcist's Bible [2] ( Up_Demon_Hunting_Bible )

ID 540011 Patent Exorcist's Bible [2]
Patent Exorcist's Bible [2] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 70 Слоты: 2
Тип: Оружие. Подтип: Книга Пол: Оба Локации: Оружие
Атака: 205 Магическая атака: 190 Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 150 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
--------------------------
A cada 2 refinos:
ATQ e ATQM +10.
A cada 3 refinos:
Dano de [Gemini Lumen] e [Judex] +25%.
--------------------------
Refino +7 ou mais:
Velocidade de ataque +10%.
Dano mágico de propriedade Sagrado +15%.
Refino +9 ou mais:
Dano de [Gemini Lumen] e [Judex] +30%.
Refino +11 ou mais:
Ao realizar ataques físicos, 4% de chance de autoconjurar [Judex] nv.5 ou no maior nível aprendido.
--------------------------
Conjunto
[Botas Primordiais]
INT +10.
Dano mágico +7%.
--------------------------
Tipo:Livro
ATQ: 205 ATQM: 190
Peso: 70
Nível da arma: 4
Nível necessário: 150
Classes: Arcebispos e evoluções

MATK +190
------------------------
ATK & MATK +10 per 2 tingkat tempa
------------------------
Damage dari skill "Duple Light & Judex" +25% per 3 tingkat tempa
------------------------
Jika tingkat tempa +7 atau lebih,
After Attack-delay -10%

Damage Magic element Holy +15%
------------------------
Jika tingkat tempa +9 atau lebih,
Damage dari skill "Duple Light & Judex" +30%
------------------------
Jika tingkat tempa +11 atau lebih,
Ketika melakukan serangan jarak-dekat
Terdapat peluang auto-cast skill "Judex Lv 5"

Level skill yang digunakan sesuai dengan yang sudah dipelajari pengguna.
------------------------
Set Bonus
Patent Exorcist's Bible [2]
Great Hero Boots

INT +10
MATK +7%
------------------------
Jenis: Book
ATK: 205
Berat: 70
Senjata Lv: 4
Lv min.: 150
Job: Archbishop

Seeing the divine power, he began to exert his natural power.
Bibliography of the Devil's Eradication, which is said to have been used by a high-ranking priest
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 190.
ATK + 10, MATK + 10 per 2 refine rates.
Increase damage of Duple Light and Judex by 25 per 3 refine rates.
When refined to +7 or higher, reduce delay after attack by 10%, increase holy property magic damage by 15%.
When refined to +9 or higher, increase damage of Duple Light and Judex by 30%.
When refined to +11 or higher, adds a chance to autocast Judex slv5 when melee physical attack(will cast higher slv if learned).
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.

Can upgrade the weapon through [Special Equipment Researcher]rgsr_in,136,171,0,100,0,0.
Type: Book Attack: 205
Weight: 70
Weapon Level: 4
Required Level: 150
Class: Archbishop Type

Collection of prayers to Odin, written by Archbishop Hakon. Every letter on these pages carries the power of holiness!
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.
Cannot be destroyed.
MATK +190.
ATK +10, MATK +10 for every 2 refine levels.
Duple Light and Judex damage +25% for every 3 refine levels.
If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%), Holy property magic damage +15%.
If refine rate is +9 or higher, Duple Light and Judex damage +30% additionally.
If refine rate is +11 or higher, during normal physical attacks triggers Judex Lv. 5 with a certain chance (If the skill level learned is higher, the maximum level will be used.).
If equipped with Great Hero's Boots, INT +10, MATK +7%.

Class: Book ATK: 205
Weight: 70
Weapon level: 4
Required Level: 150
Jobs: Archbishop and subclasses

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bBaseAtk,.@r/2*10;
bonus bMatk,.@r/2*10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25*(.@r/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25*(.@r/3);
bonus2 bSkillAtk,"AB_JUDEX",25*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus2 bMagicAtkEle,Ele_Holy,15;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",30;
   bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",30;
   bonus2 bSkillAtk,"AB_JUDEX",30;
}
if (.@r>=11) {
   .@i = getskilllv("AB_JUDEX");
   bonus3 bAutoSpell,"AB_JUDEX",(.@i > 5 ? .@i : 5),100;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bMagicAtkEle Бонус Предмета
bMagicAtkEle
Сигнатура:
bonus2 bMagicAtkEle,e,x;
Описание:
Increases damage of e element magic by x%
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAutoSpell Бонус Предмета
bAutoSpell
Сигнатура:
bonus5 bAutoSpell,sk,y,n,bf,i;
Описание:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

Не указано

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