Item Details

Chilling Cane [2] ( Freezing_Rod )

ID 550007 Chilling Cane [2]
Chilling Cane [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 50 Слоты: 2
Тип: Оружие. Подтип: Посох Пол: Оба Локации: Оружие
Атака: 40 Магическая атака: 150 Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

O Bastão Refrescante manipula o gelo e também convoca pequenas brisas para amenizar o verão.
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Indestrutível em batalha.
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A cada 2 refinos:
ATQM +10.
A cada 3 refinos:
Dano de [Pó de Diamante] +8%.
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Refino +9 ou mais:
Dano mágico contra oponentes de propriedade Maldito +10%.
Refino +11 ou mais:
Dano mágico de propriedade Água +7%.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques mágicos:
3% de chance de ativar um [efeito] por 7 segundos.
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Efeito:
INT +20.
Dano mágico +15%.
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Tipo: Cajado
ATQ: 40 ATQM: 150
Peso: 50
Nível da arma: 4
Nível necessário: 100
Classes: Feiticeiros e evoluções

Tongkat sihir yang dibuat dengan Es abadi, entah darimana asalnya es tersebut.
Kekuatannya akan bereaksi terhadap Ancient Hero Boots.
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Tidak bisa hancur dalam battle.
MATK + 150.
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Tiap 2 level tempa, MATK +10.
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Tiap 3 level tempa, menambah damage Diamond Dust sebesar 8%.
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Saat level tempa +9 atau lebih, menambah magical damage ke lawan property Undead sebesar 10%.
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Saat level tempa +11 atau lebih, menambah water property magical damage sebesar 7%.
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Saat dikenakan dengan Ancient Hero Boots, saat melakukan serangan magic, chance INT+20
dan MATK +15% selama 7 detik.
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Jenis: Staff
Attack: 40
Berat: 50
Weapon Lv: 4
Syarat Lv: 100
Job: Sorcerer

A blue-lighting cane used by an ancient hero.
The hidden magic seems to resonate with Ancient Hero Boots.
Cannot be destroyed in battle.
MATK + 150.
MATK + 10 per 2 refine rate.
Increases Diamond Dust damage by 8% per 3 refine rate.
If refine rate is 9 or higher, increases magical damage against undead property enemies by 10%.
If refine rate is 11 or higher, increases water property magical damage by 7%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds.
Type: One-Handed Staff Attack: 40
Weight: 50
Weapon Lv: 4
Required Lv: 100
Required Job: Sorcerer Jobs

Account Bound.
A wand of Glacius, the famous Sorcerer of the water element.
They say that once he froze the sea so that allied troops could pass through it.
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MATK +150.
[For each 2 refine lv]
MATK +10.
[For each 3 refine lv]
[Diamond Dust] damage +8%.
[If refine lv is 9 or higher]
Magic Damage against Undead type monsters +10%.
[If refine lv is 11 or higher]
Water property magical damage +10%
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[Ancient Hero Set]
Ancient Hero Boots22171
Ice Guardian550007
Has a chance to activate effects for 7 seconds when dealing magical damage:
INT +20.
MATK +15%.
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Cannot be destroyed.
Class: Staff
Attack: 40
Weight: 50
Weapon Lv: 4
Required Level: 100
Jobs: Sorcerer Jobs

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bMatk,.@r/2*10;
bonus2 bSkillAtk,"SO_DIAMONDDUST",.@r/3*8;
if (.@r>=9) {
   bonus2 bMagicAddEle,Ele_Undead,10;
}
if (.@r>=11) {
   bonus2 bMagicAtkEle,Ele_Water,7;
}
Справка по Скрипту
bUnbreakableWeapon Бонус Предмета
bUnbreakableWeapon
Сигнатура:
bonus bUnbreakableWeapon;
Описание:
Weapon cannot be damaged/broken by any means
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAddEle Бонус Предмета
bMagicAddEle
Сигнатура:
bonus2 bMagicAddEle,e,x;
Описание:
+x% magical damage against element e
bMagicAtkEle Бонус Предмета
bMagicAtkEle
Сигнатура:
bonus2 bMagicAtkEle,e,x;
Описание:
Increases damage of e element magic by x%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

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ID Предмет-активатор Базовые предметы Материалы Роли Детали
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Детали
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Детали
Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

Не указано