Item Details

Patent Spirit Pendulum [2] ( Up_SoulWeight )

ID 550015 Patent Spirit Pendulum [2]
Patent Spirit Pendulum [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 120 Слоты: 2
Тип: Оружие. Подтип: Посох Пол: Оба Локации: Оружие
Атака: 70 Магическая атака: 190 Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 150 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

Um Pêndulo especial com propriedades primordiais que aumenta o poder espiritual do usuário. Quanto maior o nível de melhoramento, mais poderoso o usuário ficará.
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Indestrutível em batalha.
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A cada 2 refinos:
ATQM +15.
A cada 3 refinos:
Dano mágico de todas as propriedades +3%.
--------------------------
Refino +7 ou mais:
Dano de [Espa] +15%.
Conjuração variável -10%.
Refino +9 ou mais:
Dano de [Eswhoo] +25%.
Refino +11 ou mais:
Ao realizar ataques mágicos, 7% de chance de ativar um [efeito] por 10 segundos.
--------------------------
[Efeito]
Regenera 230 de SP por segundo.
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Conjunto
[Botas Primordiais]
INT +10.
Dano mágico +7%.
--------------------------
Tipo: Cajado
ATQ: 70 ATQM: 190
Peso: 120
Nível da arma: 4
Nível necessário: 150
Classes: Espiritualistas e evoluções

MATK +190
------------------------
Per 2 tingkat tempa
MATK +15
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Per 3 tingkat tempa
Magical damage ke semua property +2%
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Jika tingkat tempa +7 atau lebih

Damage dari skill "Espa" +15%
Variable cast-time -10%
------------------------
Jika tingkat tempa +9 atau lebih

Damage dari skill "Eswhoo" +25%
------------------------
Jika tingkat tempa +11 atau lebih

Mempunyai 7% kemungkinan untuk recover 230 SP 9 kali selama 10 detik,
saat melakukan serangan magic
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Set Bonus
Patent Spirit Pendulum
Great Hero Boots

INT +10
MATK +7%
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Jenis : One-Handed Staff
ATK : 70
Berat : 120
Senjata Lv : 4
Syarat Lv : 150
Job : Soul Reaper

A weight that is said to have been used by a soul-ripper with considerable spirit
When shaken, the sound of spirits was heard, so he began to exert his natural power.
It seems to resonate with the boots of the great hero.

MATK + 190.
MATK + 15 per 2 refine rates.
Increase all property magic damage by 2% per 3 refine rates
When refined to +7 or higher, increase damage of Espa by 15% reduce variable casting by 10%.
When refined to +9 or higher, increase damage of Eswhoo by 25%.
When refined to +11 or higher, adds a chance(7%) to recover SP 230 for 9 times when magic attack.
When equipped with Great Hero's Boots, INT + 10, MATK + 7% Áõ°¡.
Type: One handed staff Attack: 70
Weight: 120
Weapon Level: 4
Required Level: 150
Class: Soulreaper Type

This pendulum which allows you to hypnotize ghosts, can only be used by the most powerful Soul Reapers.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Ancient Hero Boots.

MATK +190.
MATK +15 for every 2 refine levels.
All property magic damage +2% for every 3 refine levels.
If refine rate is +7 or higher, Espa damage +15%, Variable Cast Time of all skills -10%.
If refined to +9 or higher, Esu damage +25%.
If refine rate is +11 or higher, magic attacks grant a certain chance (7%) to recover 230 SP for 10 sec.
If equipped with Ancient Hero Boots, INT +10, MATK +7%.
Class: One-handed Staff
Attack: 70
Weight: 120
Weapon level: 4
Required Level: 150
Jobs: Soul Reaper and subclasses

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMatk,15*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"SP_SPA",15;
   bonus bVariableCastrate,-10;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SP_SWHOO",25;
}
if (.@r>=11) {
   autobonus "{ bonus2 bSPRegenRate,230,10000; }",70,10000,BF_MAGIC;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
bMagicAtkEle Бонус Предмета
bMagicAtkEle
Сигнатура:
bonus2 bMagicAtkEle,e,x;
Описание:
Increases damage of e element magic by x%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSPRegenRate Бонус Предмета
bSPRegenRate
Сигнатура:
bonus2 bSPRegenRate,n,t;
Описание:
Gain n SP every t milliseconds
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

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Не указано