Item Details

Booster Knuckles [2] ( Boost_Knuckle )

ID 560000 Booster Knuckles [2]
Booster Knuckles [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 0 Слоты: 2
Тип: Оружие. Подтип: Кастет Пол: Оба Локации: Оружие
Атака: 150 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

Atk + 2%, MaxHP + 3%.
Atk + 3 setiap tingkat tempa.
Atk + 3 setiap 15 base level. (sampai level 150)
Jika tingkat tempa 7 atau lebih, MaxHP + 2% setiap level Fury yang pengguna pelajari.
Jika tingkat 9 atau lebih, meningkatkan serangan fisik kepada semua ukuran musuh sebesar 5%.

Jika digunakan bersamaan dengan Attacker Booster Set (Plate/Manteau/Greaves/Ring),
MaxHP + 10%, Atk + 10%,
meningkatkan serangan Tiger Cannon sebesar 1% setiap 15 base level (sampai level 150),
Ketika menggunakan Zen, tambahan peningkatan serangan Tiger Cannon sebesar 20% selama 60 detik.

Jika digunakan bersamaan dengan Range Booster Set (Suit/Manteau/Boots/Brooch),
MaxSP + 10%, mengurangi delay after skill sebesar 5%,
meningkatkan serangan Knuckle Arrow sebesar 2% setiap 15 base level (sampai level 150),
Ketika menggunakan Zen, tambahan peningkatan serangan Knuckle Arrow sebesar 35% selama 60 detik.
Jenis: Knuckle Serangan: 150
Berat: 0
Weapon Level: 4
Lv Minimal: 100
Job: Sura

Special knuckle prepared for your rapid growth.
Type: Weapon
Class: Knuckle
Attack: 150
Weight: 0
Weapon Level: 4
Requires Level: 100
Usable By: Sura
ATK + 2%
MaxHP + 3%
Increases ATK + 3 per refine rate.
Increases ATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases MaxHP + 2% per level of Aeration.
If refine rate is +9 or higher, increases physical damage against enemies of all sizes by 10%.

When equipped with Attacker Booster set (Plate, Manteau, Greaves, and Ring),
MaxHP + 10%
ATK + 10%
Increases Cannon damage by 1% per 15 base levels up to level 180.
When using an Optical Axis, increases Cannon damage by additional 20% for 60 seconds.

When equipped with Ranged Booster set (Suit, Manteau, Boots, and Brooch),
MaxSP + 10%
Reduces After Skill Delay by 15%.
Surashin Bullet damage increased by 2% per 15 base levels up to level 180.
When using an Optical Axis, increases damage of Surashin Bullets by an additional 35% for 60 seconds.

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Нет
Можно обменять? Нет
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Нет
Можно поместить в хранилище? Нет
Можно поместить в хранилище гильдии? Нет
Можно отправить по почте? Нет
Можно выставить на аукцион? Нет
Задержка
Не указано
bonus bMaxHPrate,3;
bonus2 bAddClass,Class_All,3;
.@r = getrefine();
bonus bBaseAtk,.@r*3;
bonus bBaseAtk,min(BaseLevel,180)/15*3;
if (.@r>=7) {
   bonus bMaxHPrate,getskilllv("MO_EXPLOSIONSPIRITS")*2;
}
if (.@r>=9) {
   bonus2 bAddSize,Size_All,10;
}
Справка по Скрипту
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bAddClass Бонус Предмета
bAddClass
Сигнатура:
bonus2 bAddClass,c,x;
Описание:
+x% physical damage against class c
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAddSize Бонус Предмета
bAddSize
Сигнатура:
bonus2 bAddSize,s,x;
Описание:
+x% physical damage against size s
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

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