Item Details

Thanos Knuckle-AD [2] ( Thanos_Knuckle_AD )

ID 560017 Thanos Knuckle-AD [2]
Thanos Knuckle-AD [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 120 Слоты: 2
Тип: Оружие. Подтип: Кастет Пол: Оба Локации: Оружие
Атака: 200 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 5 Уровень брони: Не указано Мин. Уровень Снаряжения: 190 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: 1 Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

Thanatos Knuckle remodeled with Team Atnad's technology added.
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When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

ATK + 10 per 2 refine rate.
Increases Tiger Cannon damage by 5% per 3 refine rate.

If refine rate is 7 or higher, MaxHP + 5%, reduces skill cooldown of Tiger Cannon by 1 second.

If refine rate is 9 or higher, increases Fallen Empire damage by 25%, increases Tiger Cannon damage by additional 15%.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
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[Bonus By Grade]

[Grade D] ATK + 2%, increases Third Flame Bomb damage by 10%.
[Grade C] Additional ATK + 3%, P.ATK + 1.
[Grade B] Increases Third Flame Bomb damage by additional 10%.
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Class : Knuckle
ATK : 200
Weight : 120
Weapon Lv : 5
Required Level : 190
Class : Sura

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"SR_TIGERCANNON",5*(.@r/3);
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000;
   if (.@r>=9) {
      bonus2 bSkillAtk,"SR_FALLENEMPIRE",25;
      bonus2 bSkillAtk,"SR_TIGERCANNON",15;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus bShortAtkRate,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,2;
   bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,1;
      bonus bAtkRate,3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
      }
   }
}
Справка по Скрипту
getenchantgrade Команда
getenchantgrade
Сигнатура:
getenchantgrade({<equipment slot>,<char_id>})
Описание:
function is called or the specified equipment slot. If nothing is equipped there, it returns -1. Valid equipment slots are: EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default) For a list of others equipment slots see 'getequipid'.
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bHPRegenRate Бонус Предмета
bHPRegenRate
Сигнатура:
bonus2 bHPRegenRate,n,t;
Описание:
Gain n HP every t milliseconds
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bSkillCooldown Бонус Предмета
bSkillCooldown
Сигнатура:
bonus2 bSkillCooldown,sk,t;
Описание:
Increases cooldown of skill sk by t milliseconds
bAddSize Бонус Предмета
bAddSize
Сигнатура:
bonus2 bAddSize,s,x;
Описание:
+x% physical damage against size s
bShortAtkRate Бонус Предмета
bShortAtkRate
Сигнатура:
bonus bShortAtkRate,n;
Описание:
Increases damage of short ranged attacks by n%
bAtkRate Бонус Предмета
bAtkRate
Сигнатура:
bonus bAtkRate,n;
Описание:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bPAtk Бонус Предмета
bPAtk
Сигнатура:
bonus bPAtk,n;
Описание:
PAtk + n
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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ID Предмет-активатор Базовые предметы Материалы Роли Детали
#2 Thanos Weapon Reform Cube (Lower) 13 26 Предмет-результат Детали
#3 Thanos Weapon Reform Cube (Middle) 13 26 Предмет-результат Детали
#4 Modified Thanos Refinement Hammer 21 21 rodatabase.base_item Предмет-результат Детали
#17 Thanos Upgrade Box 17 0 Предмет-результат Детали
#96 +7 Refine Hammer for NPC 324 648 rodatabase.base_item Предмет-результат Детали
Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 5 Да 5 Не указано Детали

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