Item Details

Deadman Bandana [1] ( Hitaikakushi_ )

ID 5903 Deadman Bandana [1]
Deadman Bandana [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 20 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Головной убор (верхний)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 15
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 99 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Uma bandana fantasma relativamente normal com uma insígnia espiral vermelha na frente. Ele demonstra uma forte conexão entre o usuário e a vida após a morte.
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Indestrutível em batalha.
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A cada refino:
CRIT +2.
Conjuração fixa -2%.
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Ao receber danos físicos:
1% de chance de autoconjurar [Eswoo] nv.3 ou no maior nível aprendido.
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Refino +7 ou mais:
ATQM +20.
Chance de autoconjuração +2% adicional.
Refino +9 ou mais:
Conjuração variável -20%.
Custo de SP de [Estun] e [Eswoo] -5.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 15 DEFM: 0
Peso: 20
Nível necessário: 99
Classes: Espiritualistas e evoluções

An otherwise normal ghost bandana with a red spiral insignia on the front. It demonstrates a strong connection between the wearer and the afterlife.
Class: Headgear
Position: Upper
Defense: 15
Weight: 20
Requires Level: 99
Usable By: Mage Jobs, Soul Linker
MATK + 20
Reduces the variable casting time of skills by 4% per level of Esma known.
Reduces the SP cost of Esma and Estun by 5.
If upgrade level is +9 or higher,
Reduces the fixed casting time of skills by 7% per level of Esma known.

An otherwise normal ghost bandana with a red spiral insignia at the front. It demonstrates a strong connection between the wearer and the afterlife.
Critical +2 per each refine level
Casting time -2%
A 1% chance of auto casting Eswoo on oneself, when receiving physical damage
[If refined to +7 or higher]
Matk +20
Eswoo's casting rate +3%
[If refined to +9 or higher]
Estun's and Esma's casting time -20%
SP Consumption -5
Class: Headgear
Location: Upper
Defense: 15
Weight: 20
Required Level: 99
Jobs: Magician / Soul Linker

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Нет
Можно обменять? Нет
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Нет
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Нет
Можно отправить по почте? Нет
Можно выставить на аукцион? Нет
Задержка
Не указано
.@r = getrefine();
.@rate = 1;
bonus bCritical,.@r*2;
bonus bFixedCastrate,-2;
if (.@r>=7) {
   bonus bMatk,20;
   .@rate += 3;
}
if (.@r>=9) {
   bonus bVariableCastrate,-20;
   bonus2 bSkillUseSP,"SL_STUN",5;
   bonus2 bSkillUseSP,"SL_SMA",5;
}
bonus3 bAutoSpellWhenHit,"SL_SWOO",getskilllv("SL_SWOO"),(.@rate*10);
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bCritical Бонус Предмета
bCritical
Сигнатура:
bonus bCritical,n;
Описание:
Critical + n
bFixedCastrate Бонус Предмета
bFixedCastrate
Сигнатура:
bonus2 bFixedCastrate,sk,n;
Описание:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSkillUseSP Бонус Предмета
bSkillUseSP
Сигнатура:
bonus2 bSkillUseSP,sk,n;
Описание:
Decreases SP consumption of skill sk by n
bAutoSpellWhenHit Бонус Предмета
bAutoSpellWhenHit
Сигнатура:
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i;
Описание:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано