Item Details

Patent Oriental Sword [2] ( Up_Oriental_Sword )

ID 600009 Patent Oriental Sword [2]
Patent Oriental Sword [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 200 Слоты: 2
Тип: Оружие. Подтип: Двуручный Меч Пол: Оба Локации: Правая_рука + Левая_рука
Атака: 240 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 150 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
--------------------------
A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Dano de [Onda de Choque] +10%.
--------------------------
Refino +7 ou mais:
Velocidade de ataque +10%.
Torna a arma indestrutível em batalha.
Refino +9 ou mais:
Ao realizar ataques físicos, 7% de chance de autoconjurar [Onda de Choque] nv.2 ou no nível aprendido.
Refino +11 ou mais:
CRIT +15.
Dano crítico +15%.
--------------------------
Conjunto
[Botas Primordiais]
FOR +10.
ATQ da arma +7%.
--------------------------
Tipo: Espada de Duas Mãos
ATQ: 240 ATQM: 0
Peso: 200
Nível da arma: 4
Nível necessário: 150
Classes: Cavaleiros Rúnicos e evoluções

Pedang dua tangan milik Pahlawan Legendaris yang bangkit dari kekalahan.
------------------------
Tiap 2 level tempa, ATK +15.
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Tiap 3 level tempa, Damage Sonic Wave +10%.
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Saat level tempa +7 atau lebih, Senjata tidak bisa hancur dan ASPD +10%.
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Saat level tempa +9 atau lebih, Saat melakukan serangan physical melee, autocast Sonic Wave lv 2, atau tertinggi yang dipelajari .
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Saat level tempa +11 atau lebih, Critical +15 dan Critical damage +15%.
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Saat digunakan dengan Great Hero Boots, Str +10, ATK +7%.
------------------------
Jenis: Two-Handed Sword
Attack: 240
Berat: 200
Weapon Lv: 4
Syarat Lv: 150
Job: Rune Knight

An ancient sword that is said to cut down evil spirits in an east.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase damage of Sonic Wave by 10% per 3 refine rates.
When refined to +7 or h igher, weapon cannot be destroyed. Reduce delay after attack by 10%.
When refined to +9 or higher, when melee physical attack, adds a chance to autocast Sonic Wave slv 2. (If you have learned a higher level, activate it according to the level you have learned)
When refined to +11 or higher, CRI + 15, increase critical damage by 15%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Type: Two handed sword Attack: 240
Weight: 200
Weapon Level: 4
Required Level: 150
Class: Runeknight Type

A weapon forged by the great Rune Knight of the past, Gosen Murasama. This katana can cut through steel.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.
ATK +15 for every 2 refine levels.
Sonic Wave damage +10%.
If refine rate is +7, weapon cannot be destroyed, increases attack speed (reduces delay after attack by 10%).
If refine rate is +9, there is a high chance of activating Sonic Wave Lv. 2 during normal short-ranged physical attack. (If the skill level learned is higher, the maximum level will be used.)
If refine rate is +11 or higher, Critical Rate +15%, critical damage +15%.
If equipped with Great Hero's Boots, STR +10, ATK +7%.
Class: Two-handed Sword ATK: 240
Weight: 200
Weapon level: 4
Required Level: 150
Jobs: Rune Knight and subclasses

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
.@i = max(2,getskilllv("RK_SONICWAVE"));
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"RK_SONICWAVE",.@r/3*10;
if (.@r>=7) {
   bonus bUnbreakableWeapon;
   bonus bAspdRate,10;
}
if (.@r>=9) {
   bonus5 bAutoSpell,"RK_SONICWAVE",.@i,20,BF_SHORT,1;
}
if (.@r>=11) {
   bonus bCritical,15;
   bonus bCritAtkRate,15;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bUnbreakableWeapon Бонус Предмета
bUnbreakableWeapon
Сигнатура:
bonus bUnbreakableWeapon;
Описание:
Weapon cannot be damaged/broken by any means
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bonus5 Команда
bonus5
Сигнатура:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Описание:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpell Бонус Предмета
bAutoSpell
Сигнатура:
bonus5 bAutoSpell,sk,y,n,bf,i;
Описание:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bCritical Бонус Предмета
bCritical
Сигнатура:
bonus bCritical,n;
Описание:
Critical + n
bCritAtkRate Бонус Предмета
bCritAtkRate
Сигнатура:
bonus bCritAtkRate,n;
Описание:
Increases critical damage by +n%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

Не указано

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