Item Details

Dragonic Slayer-LT [2] ( Dragonic_Slayer_LT )

ID 600024 Dragonic Slayer-LT [2]
Dragonic Slayer-LT [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 200 Слоты: 2
Тип: Оружие. Подтип: Двуручный Меч Пол: Оба Локации: Правая_рука + Левая_рука
Атака: 200 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 5 Уровень брони: Не указано Мин. Уровень Снаряжения: 190 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: 1 Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

An improved version of the great sword said to have been used by a dragon slayer in the past.
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MHP+ 5%.
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When character base level 210 or higher, MHP/MSP + 5%.
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For every 2 refine level, MHP/MSP + 5%.
For every 3 refine level, increases Dragon's Breath and Dragon's Water Breath damage by 7%.

When refine level 7 or more, reduced global cooldown is by 10% and variable casting is by 10%.
When refine level 9 or more, increases ranged physical damage by 15%,
reduced physical/magical damage received from enemies of all sizes by 15%.
When refine level 11 or more, reduced global cooldown is additionally by 7%, MSP + 5%.
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Set Bonus
Dragonic Slayer-LT [2]
Hero Boots-LT [1]

MHP + 10%, MSP + 5%.
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[Bonus By Grade]
[Grade D] MHP/MSP + 3%.
[Grade C] Increases long-distance physical damage by 15%, RES + 30, MRES + 30.
[Grade B] Reduces physical/magical damage received from enemies of all attributes by 15%.
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Class : Two-handed Sword
Attack : 200
Weight : 200
Weapon Lv : 5
Required Level : 190
Job : Rune Knight

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHPrate,5;
if (BaseLevel>=210) {
   bonus bMaxHPrate,5;
   bonus bMaxSPrate,5;
}
if (.@r>=7) {
   bonus bDelayrate,-10;
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus2 bSubSize,Size_All,15;
      bonus bLongAtkRate,15;
      if (.@r>=11) {
         bonus bDelayrate,-7;
         bonus bMaxSPrate,5;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMaxHPrate,3;
   bonus bMaxSPrate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bMRes,30;
      bonus bRes,30;
      if (.@g >= ENCHANTGRADE_B) {
         bonus2 bSubEle,Ele_All,15;
      }
   }
}
bonus bMaxHPrate,5*(.@r/2);
bonus bMaxSPrate,5*(.@r/2);
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",7*(.@r/3);
bonus2 bSkillAtk,"RK_DRAGONBREATH",7*(.@r/3);
Справка по Скрипту
getenchantgrade Команда
getenchantgrade
Сигнатура:
getenchantgrade({<equipment slot>,<char_id>})
Описание:
function is called or the specified equipment slot. If nothing is equipped there, it returns -1. Valid equipment slots are: EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default) For a list of others equipment slots see 'getequipid'.
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMaxSPrate Бонус Предмета
bMaxSPrate
Сигнатура:
bonus bMaxSPrate,n;
Описание:
MaxSP + n%
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSubSize Бонус Предмета
bSubSize
Сигнатура:
bonus2 bSubSize,s,x;
Описание:
+x% damage reduction against size s
bLongAtkRate Бонус Предмета
bLongAtkRate
Сигнатура:
bonus bLongAtkRate,n;
Описание:
Increases damage of long ranged attacks by n%
bMRes Бонус Предмета
bMRes
Сигнатура:
bonus bMRes,n;
Описание:
MRes + n
bRes Бонус Предмета
bRes
Сигнатура:
bonus bRes,n;
Описание:
Res + n
bSubEle Бонус Предмета
bSubEle
Сигнатура:
bonus3 bSubEle,e,x,bf;
Описание:
+x% damage reduction against attack element e with trigger criteria bf
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

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