Item Details

Patent Shiver Katar [2] ( Up_Shiver_Katar_K )

ID 610008 Patent Shiver Katar [2]
Patent Shiver Katar [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 140 Слоты: 2
Тип: Оружие. Подтип: Катар Пол: Оба Локации: Правая_рука + Левая_рука
Атака: 255 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 150 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
--------------------------
Duplica a chance de causar um ataque crítico.
--------------------------
A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Dano de [Lâminas Retalhadoras] +10%.
--------------------------
Refino +7 ou mais:
Dano crítico +15%.
Velocidade de ataque +10%.
Refino +9 ou mais:
Dano físico contra as raças Humano, Humanoide, Bruto e Doram +25%.
Refino +11 ou mais:
CRIT +15.
Recarga de [Garra Sombria] -10 segundos.
--------------------------
Conjunto
[Botas Primordiais]
AGI +10.
Dano físico corpo a corpo +5%.
--------------------------
Tipo: Katar
ATQ: 255 ATQM: 0
Peso: 140
Nível da arma: 4
Nível necessário: 150
Classes: Sicários e evoluções

Atk + 15 per 2 tingkat tempa.
------------------------
Meningkatkan "Cross Impact" damage sebesar 10% per 3 tingkat tempa.
------------------------
Jika tingkat tempa +7 atau lebih,
Meningkatkan critical damage sebesar 15%,
ASPD +10%
------------------------
Jika tingkat tempa +9 atau lebih,
Damage serangan fisik ke Demi-Human & Brute (Termasuk Player) +25%.
------------------------
Jika tingkat tempa +11 atau lebih,
CRI + 15,
Cooldown skill Dark Claw -10 detik.
------------------------
Saat dipakai dengan Great Hero Boots,
AGI +10,
Damage serangan fisik jarak-dekat +5%.
------------------------
Jenis: Katar
Attack: 255
Berat: 140
Weapon Lv: 4
Syarat Lv: 150
Job: Guillotine Cross

Qatar that maximized the killing power that is said to have been used by an assassin who had a reputation in the past.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase damage of Cross Impact by 10% per 3 refine rates.
When refined to +7 or higher, increase critical damage by 15%, reduce delay after attack by 10%.
When refined to +9 or higher, increase physical damage to human, animal type monsters by 25%.
When refined to +11 or higher, CRI + 15, reduce cooltime of Black Claw by 10 sec.
When equipped with Great Hero's Boots, AGI +10, increase melee physical damage by 5%.
Type: Katar Attack: 255
Weight: 140
Weapon Level: 4
Required Level: 150
Class: Guillotine Cross Type

A weapon that belonged to Frieda Krueger, the legendary Guillotine Cross. According to rumors, she always killed her victims while they were sleeping.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

ATK +15 for every 2 refine levels.
Cross Impact damage +10% for every 3 refine levels.
If refine rate is +7 or higher, critical damage +15%, increases attack speed (reduces delay after attack by 10%).
If refine rate is +9 or higher, physical damage on players, Demihuman and Brute type monsters +25%.
If refine rate is +11 or higher, Critical Rate +15, reduces the cooldown of Dark Claw by 10 sec.
If equipped with Great Hero's Boots, AGI +10, short-ranged physical damage +5%.
Class: Katar ATK: 255
Weight: 140
Weapon level: 4
Required Level: 150
Jobs: Guillotine Cross and subclasses

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"GC_CROSSIMPACT",.@r/3*10;
if (.@r>=7) {
   bonus bCritAtkRate,15;
   bonus bAspdRate,10;
}
if (.@r>=9) {
   bonus2 bAddRace,RC_Brute,25;
   bonus2 bAddRace,RC_DemiHuman,25;
   bonus2 bAddRace,RC_Player_Human,25;
   bonus2 bAddRace,RC_Player_Doram,25;
}
if (.@r>=11) {
   bonus bCritical,15;
   bonus2 bSkillCooldown,"GC_DARKCROW",-10000;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bCritAtkRate Бонус Предмета
bCritAtkRate
Сигнатура:
bonus bCritAtkRate,n;
Описание:
Increases critical damage by +n%
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bAddRace Бонус Предмета
bAddRace
Сигнатура:
bonus2 bAddRace,r,x;
Описание:
+x% physical damage against race r
bCritical Бонус Предмета
bCritical
Сигнатура:
bonus bCritical,n;
Описание:
Critical + n
bSkillCooldown Бонус Предмета
bSkillCooldown
Сигнатура:
bonus2 bSkillCooldown,sk,t;
Описание:
Increases cooldown of skill sk by t milliseconds
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

Не указано

ID Предмет-активатор Базовые предметы Материалы Роли Детали
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Детали
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Детали
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Детали
#15 Ancient Hero's Release Cube 38 0 Предмет-результат Детали
#27 Hero's Weapon Modification Box V 4 0 rodatabase.base_item Детали
#79 +11 Ancient Hero Armor Opening Cube 38 0 Предмет-результат Детали
Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

Не указано