Item Details

Illusion Zephyrus [2] ( Zephyrus_IL )

ID 630007 Illusion Zephyrus [2]
Illusion Zephyrus [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 330 Слоты: 2
Тип: Оружие. Подтип: Двуручное Копье Пол: Оба Локации: Правая_рука + Левая_рука
Атака: 250 Магическая атака: Не указано Диапазон: 3 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 120 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

Lança inspirada nas direções que os raios percorrem no céu.
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A cada refino:
ATQ +4.
A cada 2 refinos:
Dano físico a distância +3%.
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Refino +7 ou mais:
Dano de [Perfurar em Espiral] +20%.
Refino +9 ou mais:
Dano físico a distância +5% adicional.
Refino +11 ou mais:
Precisão +10.
Dano físico contra os tamanhos Médio e Grande +10%.
--------------------------
Conjunto
[Cota Ilusional]
ATQ +30.
Arma e Armadura refinadas no +7 ou mais:
Dano físico a distância +5% adicional.
Soma dos refinos do conjunto 18 ou mais:
Dano de [Perfurar em Espiral] +20% adicional.
Soma dos refinos do conjunto 22 ou mais:
Dano físico contra a raça Peixe +15%.
Dano físico contra oponentes de propriedade Água +15%.
--------------------------
Tipo: Lança de Duas Mãos
ATQ: 250 ATQM: 0
Peso: 330
Nível da arma: 4
Nível necessário: 120
Classes: Espadachins e evoluções

Weapon yang bisa didapatkan dari Illusion of Underwater.
ATK +4 tiap level tempa.
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Tiap 2 Level tempa, Long Range Physical damage +3%.
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Saat level tempa +7 atau lebih, Damage Clashing Spiral +20%.
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Saat level tempa +9 atau lebih, Long Range Physical damage +5%.
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Saat level tempa +11 atau lebih, Hit +10, damage fisik ke medium dan large +10%.
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Set Bonus
Illusion Zephyrus,
Illusion Chain Mail,
ATK +30,
Saat level tempa keduanya +7 atau lebih, Long Range Physical damage +5%.

Saat total level tempa set 18 atau lebih, Clashing Spiral damage +20%.

Saat total level tempa set 22 atau lebih,
damage ke lawan elemen Water dan Fish +15%.
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Jenis: Two-handed Spear
Atk: 250
Weapon lv: 4
Berat: 330
Syarat Lv: 120
Job: Swordman Class

A spear with a curved blade modeled after a lightning.
It can cut and stab at the same time.
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For every refine level, ATK + 4.
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For every 2 refine level, increase long ranged physical damage by 3%.
------------------------
When refined to +7 or higher, increase Clashing Spiral damage by 20%.
------------------------
When refined to +9 or higher, increase long ranged physical damage by additional 5%.
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When refined to +11 or higher, HIT + 10, increase physical damage against Medium and Large size monsters by 10%.
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Set Bonus:
Illusion Zephyrus [2]
Illusion Chain Mail [1]

ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
------------------------
When the total refine level of set is 18 or higher, increase Clashing Spiral damage by 20%.
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When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
------------------------
Type : Two-handed Spear
Attack : 250
Weight : 330
Weapon Level : 4
Required Level : 120
Jobs : Swordsman Class

A spear with a curved blade modeled after a lightning.
It can cut and stab at the same time.
------------------------
For every refine level, ATK + 4.
------------------------
For every 2 refine level, increase long ranged physical damage by 3%.
------------------------
When refined to +7 or higher, increase Clashing Spiral damage by 20%.
------------------------
When refined to +9 or higher, increase long ranged physical damage by additional 5%.
------------------------
When refined to +11 or higher, HIT + 10, increase physical damage against Medium and Large size monsters by 10%.
------------------------
Set Bonus:
Illusion Zephyrus [2]
Illusion Chain Mail [1]

ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
------------------------
When the total refine level of set is 18 or higher, increase Clashing Spiral damage by 20%.
------------------------
When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
------------------------
Type: Two-handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 120
Jobs: Swordsman Class

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bBaseAtk,4*.@r;
bonus bLongAtkRate,3*(.@r/2);
if (.@r>=7) {
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",20;
}
if (.@r>=9) {
   bonus bLongAtkRate,5;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_Medium,10;
   bonus2 bAddSize,Size_Large,10;
   bonus bHit,10;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bLongAtkRate Бонус Предмета
bLongAtkRate
Сигнатура:
bonus bLongAtkRate,n;
Описание:
Increases damage of long ranged attacks by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
bAddSize Бонус Предмета
bAddSize
Сигнатура:
bonus2 bAddSize,s,x;
Описание:
+x% physical damage against size s
bHit Бонус Предмета
bHit
Сигнатура:
bonus bHit,n;
Описание:
Hit + n
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

Не указано