Item Details

Scarlet Dragon Leather Bow [2] ( Scalet_Dragon_L_Bow )

ID 700003 Scarlet Dragon Leather Bow [2]
Scarlet Dragon Leather Bow [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 80 Слоты: 2
Тип: Оружие. Подтип: Лук Пол: Оба Локации: Правая_рука + Левая_рука
Атака: 170 Магическая атака: Не указано Диапазон: 5 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

Arco de cor tão intensa que é confundido com as escamas de dragões ancestrais.
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A cada 2 refinos:
ATQ +10.
A cada 3 refinos:
Pós-conjuração -4%.
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Refino +9 ou mais:
Dano de [Disparo Certeiro] +35%.
Refino +11 ou mais:
Recarga de [Disparo Certeiro] -1 segundo.
--------------------------
Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos:
3% de chance de ativar um [efeito] por 7 segundos.
--------------------------
Efeito:
DES +20.
Dano físico a distância +20%.
--------------------------
Tipo: Arco
ATQ: 170 ATQM: 0
Peso: 80
Nível da arma: 4
Nível necessário: 100
Classes: Sentinelas e evoluções

Bow yang terbuat dari taring Naga Merah.
Kekuatannya akan bereaksi terhadap Ancient Hero Boots.
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Tiap 2 level tempa, ATK +10.
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Tiap 3 level tempa, Reduce after cast delay sebesar 4%.
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Saat level tempa +9 atau lebih, menambah damage Aimed Bolt sebesar 35%.
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Saat level tempa +11 atau lebih, mengurangi cooldown Aimed Bolt sebesar 1 detik.
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Saat dikenakan dengan Ancient Hero Boots, saat melakukan serangan fisik, chance DEX+20
dan menambah bow damage +20% selama 7 detik.
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Jenis: Bow
Attack: 170
Berat: 80
Weapon Lv: 4
Syarat Lv: 100
Job: Ranger

A bow made by adding red dragon skin to a bow made of a highly elastic material..
It seems to resonate with Ancient Hero Boots.
Every 2 Refine levels ATK + 10.
Every 3 Refine levels delay after skill decreased by 4%.
When Refine level is 9, damage of Aimed Bolt increased by 35%.
When Refine level is 11, Aimed Bolt skill cooltime decreased by 1s.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7s DEX + 20, bow attack power increased by + 20%.
Type: Bow Attack: 170
Weight: 80
Weapon Lv: 4
Required Lv: 100
Required Job: Ranger Jobs

Account Bound.
According to legend, this bow was given to Ranger Tyvia by a dragon she saved.
Its bowstring emits a quiet dragon roar when pulled.
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[For each 2 refine lv]
ATK +10.
[For each 3 refine lv]
Skill delay -4%.
[If refine lv is 9 or higher]
[Aimed Bolt] damage +35%.
[If refine lv is 11 or higher]
Cooldown of [Aimed Bolt] -1 sec.
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[Ancient Hero Set]
Ancient Hero Boots22171
Scarlet Dragon's Bow700003
Has a chance to activate effects for 7 seconds when dealing physical damage:
DEX +20.
Long-range physical damage when using bow +20%.
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Class: Bow
Attack: 170
Weight: 80
Weapon Lv: 4
Required Level: 100
Jobs: Ranger Jobs

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bBaseAtk,.@r/2*10;
bonus bDelayrate,-(.@r/3*4);
if (.@r>=9) {
   bonus2 bSkillAtk,"RA_AIMEDBOLT",35;
}
if (.@r>=11) {
   bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
bSkillCooldown Бонус Предмета
bSkillCooldown
Сигнатура:
bonus2 bSkillCooldown,sk,t;
Описание:
Increases cooldown of skill sk by t milliseconds
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

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